diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2022-06-27 13:46:05 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2022-06-27 13:46:47 +0300 |
commit | 2b806cb9558f174fb4b2fa7254ca2e9e113bfd17 (patch) | |
tree | ef4db479ec7654ccf3edc4bfd7b4b70371ca4802 /source/blender/draw/engines/workbench/shaders/workbench_transparent_accum_frag.glsl | |
parent | ddc6b86a5bab833c7599f5545b9aff0ad7349e02 (diff) |
Cleanup: DRW: Remove drw_view renaming MACROS
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_transparent_accum_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/workbench/shaders/workbench_transparent_accum_frag.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_transparent_accum_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_transparent_accum_frag.glsl index d8f1b83d747..213279b1913 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_transparent_accum_frag.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_transparent_accum_frag.glsl @@ -24,7 +24,7 @@ float linear_zdepth(float depth, vec4 viewvecs[2], mat4 proj_mat) */ float calculate_transparent_weight(void) { - float z = linear_zdepth(gl_FragCoord.z, ViewVecs, ProjectionMatrix); + float z = linear_zdepth(gl_FragCoord.z, drw_view.viewvecs, drw_view.winmat); #if 0 /* Eq 10 : Good for surfaces with varying opacity (like particles) */ float a = min(1.0, alpha * 10.0) + 0.01; |