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author | Clément Foucault <foucault.clem@gmail.com> | 2022-01-26 14:46:37 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-01-26 14:46:37 +0300 |
commit | 5b299e5999e2b59e30edd4e770f64aa700e482d6 (patch) | |
tree | 17052358b339e20c44ca942e62b735ef63b23f88 /source/blender/draw/engines/workbench/shaders/workbench_transparent_resolve_frag.glsl | |
parent | 9bce134e56c28045aee37080f5c5b6622a07927b (diff) |
D13910: Workbench: Port shaders to use GPUShaderCreateInfo
Also adds a few things to GPUShader for easily create shaders.
Heavy usage of macros to compose the createInfo and avoid
duplications and copy paste bugs.
This makes the link between the shader request functions
(in workbench_shader.cc) and the actual createInfo a bit
obscure since the names are composed and not searchable.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D13910
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_transparent_resolve_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/workbench/shaders/workbench_transparent_resolve_frag.glsl | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_transparent_resolve_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_transparent_resolve_frag.glsl index d985737a35b..a2c45d2f8e3 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_transparent_resolve_frag.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_transparent_resolve_frag.glsl @@ -1,11 +1,4 @@ -uniform sampler2D transparentAccum; -uniform sampler2D transparentRevealage; - -in vec4 uvcoordsvar; - -out vec4 fragColor; - /* Based on : * McGuire and Bavoil, Weighted Blended Order-Independent Transparency, Journal of * Computer Graphics Techniques (JCGT), vol. 2, no. 2, 122–141, 2013 |