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authorLukas Tönne <lukas.toenne@gmail.com>2021-07-18 14:14:23 +0300
committerLukas Tönne <lukas.toenne@gmail.com>2021-07-18 14:14:23 +0300
commitca50a1f762703d477ee84cf494dec601fd540299 (patch)
treefbd86a77e77015d7cc6becc1255a63e436a45b2a /source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl
parentd35969a74ff7a71fc0ca233ae65a2f1c47eb9a25 (diff)
parente82c5c660778b3805f50f3f2901923692c17db2a (diff)
Merge branch 'master' into geometry-nodes-unnamed-attributesgeometry-nodes-unnamed-attributes
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl')
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl
index 9bd49bb84f8..48102b4dcca 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl
@@ -198,7 +198,7 @@ void volume_properties(vec3 ls_pos, out vec3 scattering, out float extinction)
scattering *= exp(clamp(log(shadows) * densityScale * 0.1, -2.5, 0.0)) * M_PI;
# ifdef VOLUME_SMOKE
- /* 800 is arbitrary and here to mimic old viewport. TODO make it a parameter */
+ /* 800 is arbitrary and here to mimic old viewport. TODO: make it a parameter. */
scattering += emission.rgb * emission.a * 800.0;
# endif
#endif
@@ -247,7 +247,7 @@ vec4 volume_integration(vec3 ray_ori, vec3 ray_dir, float ray_inc, float ray_max
void main()
{
#ifdef VOLUME_SLICE
- /* Manual depth test. TODO remove. */
+ /* Manual depth test. TODO: remove. */
float depth = texelFetch(depthBuffer, ivec2(gl_FragCoord.xy), 0).r;
if (gl_FragCoord.z >= depth) {
discard;