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authorCampbell Barton <ideasman42@gmail.com>2021-07-03 16:08:40 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-07-03 17:43:40 +0300
commit9b89de2571b0c3fa2276b5c2ae589e0ec831d1f5 (patch)
tree63f1007a5262b4d6f1c1a96734c521d836eb6fc6 /source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl
parent05f970847e12ce30e8c4c624677d94ae239ce2bc (diff)
Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXX
Also use doxy style function reference `#` prefix chars when referencing identifiers.
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl')
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl
index 9bd49bb84f8..48102b4dcca 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl
@@ -198,7 +198,7 @@ void volume_properties(vec3 ls_pos, out vec3 scattering, out float extinction)
scattering *= exp(clamp(log(shadows) * densityScale * 0.1, -2.5, 0.0)) * M_PI;
# ifdef VOLUME_SMOKE
- /* 800 is arbitrary and here to mimic old viewport. TODO make it a parameter */
+ /* 800 is arbitrary and here to mimic old viewport. TODO: make it a parameter. */
scattering += emission.rgb * emission.a * 800.0;
# endif
#endif
@@ -247,7 +247,7 @@ vec4 volume_integration(vec3 ray_ori, vec3 ray_dir, float ray_inc, float ray_max
void main()
{
#ifdef VOLUME_SLICE
- /* Manual depth test. TODO remove. */
+ /* Manual depth test. TODO: remove. */
float depth = texelFetch(depthBuffer, ivec2(gl_FragCoord.xy), 0).r;
if (gl_FragCoord.z >= depth) {
discard;