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author | Clément Foucault <foucault.clem@gmail.com> | 2019-09-14 00:02:45 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-09-14 00:03:10 +0300 |
commit | fd5c1972cd5c8a826c0d40effb0e2d367389666a (patch) | |
tree | 6a093944267ff888e9fb4323bac22d52468ab7ec /source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl | |
parent | c80564ef9f557fadd235b87533b24d126e2138c9 (diff) |
Revert "DRW: Refactor to support draw call batching"
This reverts commit ce34a6b0d727bbde6ae373afa8ec6c42bc8980ce.
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl index c24c335189e..4a9b0ae3b7d 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl @@ -1,4 +1,6 @@ +uniform vec3 OrcoTexCoFactors[2]; + uniform sampler2D depthBuffer; uniform sampler3D densityTexture; @@ -214,13 +216,13 @@ void main() vs_ray_dir /= abs(vs_ray_dir.z); /* TODO(fclem) Precompute the matrix/ */ - vec3 ls_ray_dir = mat3(ViewMatrixInverse) * vs_ray_dir * OrcoTexCoFactors[1].xyz * 2.0; + vec3 ls_ray_dir = mat3(ViewMatrixInverse) * vs_ray_dir * OrcoTexCoFactors[1] * 2.0; ls_ray_dir = mat3(ModelMatrixInverse) * ls_ray_dir; vec3 ls_ray_ori = point_view_to_object(vs_ray_ori); vec3 ls_ray_end = point_view_to_object(vs_ray_end); - ls_ray_ori = (OrcoTexCoFactors[0].xyz + ls_ray_ori * OrcoTexCoFactors[1].xyz) * 2.0 - 1.0; - ls_ray_end = (OrcoTexCoFactors[0].xyz + ls_ray_end * OrcoTexCoFactors[1].xyz) * 2.0 - 1.0; + ls_ray_ori = (OrcoTexCoFactors[0] + ls_ray_ori * OrcoTexCoFactors[1]) * 2.0 - 1.0; + ls_ray_end = (OrcoTexCoFactors[0] + ls_ray_end * OrcoTexCoFactors[1]) * 2.0 - 1.0; /* TODO: Align rays to volume center so that it mimics old behaviour of slicing the volume. */ |