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author | Clément Foucault <foucault.clem@gmail.com> | 2022-01-26 14:46:37 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-01-26 14:46:37 +0300 |
commit | 5b299e5999e2b59e30edd4e770f64aa700e482d6 (patch) | |
tree | 17052358b339e20c44ca942e62b735ef63b23f88 /source/blender/draw/engines/workbench/shaders/workbench_volume_vert.glsl | |
parent | 9bce134e56c28045aee37080f5c5b6622a07927b (diff) |
D13910: Workbench: Port shaders to use GPUShaderCreateInfo
Also adds a few things to GPUShader for easily create shaders.
Heavy usage of macros to compose the createInfo and avoid
duplications and copy paste bugs.
This makes the link between the shader request functions
(in workbench_shader.cc) and the actual createInfo a bit
obscure since the names are composed and not searchable.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D13910
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_volume_vert.glsl')
-rw-r--r-- | source/blender/draw/engines/workbench/shaders/workbench_volume_vert.glsl | 14 |
1 files changed, 0 insertions, 14 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_volume_vert.glsl b/source/blender/draw/engines/workbench/shaders/workbench_volume_vert.glsl index 7327a92e04f..d2b12f41421 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_volume_vert.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_volume_vert.glsl @@ -1,22 +1,8 @@ #pragma BLENDER_REQUIRE(common_view_lib.glsl) -#pragma BLENDER_REQUIRE(gpu_shader_common_obinfos_lib.glsl) - -uniform float slicePosition; -uniform int sliceAxis; /* -1 is no slice, 0 is X, 1 is Y, 2 is Z. */ - -uniform mat4 volumeTextureToObject; - -in vec3 pos; RESOURCE_ID_VARYING -#ifdef VOLUME_SLICE -in vec3 uvs; - -out vec3 localPos; -#endif - void main() { #ifdef VOLUME_SLICE |