diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-07-16 16:01:44 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-07-16 21:08:09 +0300 |
commit | 7a693626d63a52acd12e80209b634711154a2f9d (patch) | |
tree | 96bc9529b14b369292d40425dc22e0a50800a1f4 /source/blender/draw/engines/workbench/shaders/workbench_volume_vert.glsl | |
parent | 43593e846bbed183a54ee1dae1b76f3f8c4be9bf (diff) |
Smoke: Port display to Workbench + object mode
This does not fix the smokesim. It only port the drawing method.
The Object mode engine is in charge of rendering the velocity debugging.
Things left to do:
- Flame rendering.
- Color Ramp coloring of volume data.
- View facing slicing (for now it's only doing sampling starting from the
volume bounds which gives a squarish look)
- Add option to enable dithering (currently on by default.
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_volume_vert.glsl')
-rw-r--r-- | source/blender/draw/engines/workbench/shaders/workbench_volume_vert.glsl | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_volume_vert.glsl b/source/blender/draw/engines/workbench/shaders/workbench_volume_vert.glsl new file mode 100644 index 00000000000..90a22d9d02f --- /dev/null +++ b/source/blender/draw/engines/workbench/shaders/workbench_volume_vert.glsl @@ -0,0 +1,31 @@ + +uniform mat4 ModelViewProjectionMatrix; +uniform float slicePosition; +uniform int sliceAxis; /* -1 is no slice, 0 is X, 1 is Y, 2 is Z. */ + +in vec3 pos; + +#ifdef VOLUME_SLICE +in vec3 uvs; + +out vec3 localPos; +#endif + +void main() +{ +#ifdef VOLUME_SLICE + if (sliceAxis == 0) { + localPos = vec3(slicePosition * 2.0 - 1.0, pos.xy); + } + else if (sliceAxis == 1) { + localPos = vec3(pos.x, slicePosition * 2.0 - 1.0, pos.y); + } + else { + localPos = vec3(pos.xy, slicePosition * 2.0 - 1.0); + } + + gl_Position = ModelViewProjectionMatrix * vec4(localPos, 1.0); +#else + gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0); +#endif +} |