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author | Campbell Barton <ideasman42@gmail.com> | 2021-07-07 05:55:19 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-07-07 06:42:46 +0300 |
commit | 5bbbc98471a5b8c8384789a4f88d112d003a6350 (patch) | |
tree | 4b5f3ab050b910c4f2dd7ff59115ae0963881ca0 /source/blender/draw/engines/workbench/shaders | |
parent | 63a8b3b9720cf2660cb7a6cd431fdd3014534c4a (diff) |
Cleanup: spelling in comments
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders')
-rw-r--r-- | source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl index 6e10a656fc1..c5b2ce0fd99 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl @@ -24,7 +24,7 @@ void main() workbench_float_pair_decode(mat_data.a, roughness, metallic); #ifdef V3D_LIGHTING_MATCAP - /* When using matcaps, mat_data.a is the backface sign. */ + /* When using matcaps, mat_data.a is the back-face sign. */ N = (mat_data.a > 0.0) ? N : -N; fragColor.rgb = get_matcap_lighting(base_color, N, I); |