diff options
author | Jeroen Bakker <j.bakker@atmind.nl> | 2018-06-28 13:55:09 +0300 |
---|---|---|
committer | Jeroen Bakker <j.bakker@atmind.nl> | 2018-06-28 15:39:15 +0300 |
commit | daa47e5e80d276dff74d27c6675f29c8e3e1ed76 (patch) | |
tree | ff07a37849c66394004ec7064fa022813619c3a7 /source/blender/draw/engines/workbench/shaders | |
parent | d2745986c84ef574c84a14db08944cdc69453feb (diff) |
Workbench: Removed unused code in cavity shader
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders')
-rw-r--r-- | source/blender/draw/engines/workbench/shaders/workbench_cavity_frag.glsl | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_cavity_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_cavity_frag.glsl index 7e638abcd15..fafb164a694 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_cavity_frag.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_cavity_frag.glsl @@ -3,7 +3,6 @@ out vec4 fragColor; uniform sampler2D depthBuffer; uniform sampler2D colorBuffer; uniform sampler2D normalBuffer; -uniform sampler2D positionBuffer; uniform vec2 invertedViewportSize; uniform mat4 WinMatrix; /* inverse WinMatrix */ |