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authorJeroen Bakker <j.bakker@atmind.nl>2018-06-28 13:55:09 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2018-06-28 15:39:15 +0300
commitdaa47e5e80d276dff74d27c6675f29c8e3e1ed76 (patch)
treeff07a37849c66394004ec7064fa022813619c3a7 /source/blender/draw/engines/workbench/shaders
parentd2745986c84ef574c84a14db08944cdc69453feb (diff)
Workbench: Removed unused code in cavity shader
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders')
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_cavity_frag.glsl1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_cavity_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_cavity_frag.glsl
index 7e638abcd15..fafb164a694 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_cavity_frag.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_cavity_frag.glsl
@@ -3,7 +3,6 @@ out vec4 fragColor;
uniform sampler2D depthBuffer;
uniform sampler2D colorBuffer;
uniform sampler2D normalBuffer;
-uniform sampler2D positionBuffer;
uniform vec2 invertedViewportSize;
uniform mat4 WinMatrix; /* inverse WinMatrix */