Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorClément Foucault <foucault.clem@gmail.com>2018-08-14 21:26:21 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-08-14 22:38:13 +0300
commit485b8d41be603624fb1777495ecaaaa9d02bab4d (patch)
tree0b3a0280673916f3c7a86921f8c9735acb962ce2 /source/blender/draw/engines/workbench/shaders
parenta5d72bac8e2309470781d6a77335583bbfa0a903 (diff)
Workbench: Add support for the xray object option
Xray object can be see through other objects. They cast shadows as well but cannot receive then.
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders')
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_ghost_resolve_frag.glsl13
1 files changed, 13 insertions, 0 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_ghost_resolve_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_ghost_resolve_frag.glsl
new file mode 100644
index 00000000000..59f2df11086
--- /dev/null
+++ b/source/blender/draw/engines/workbench/shaders/workbench_ghost_resolve_frag.glsl
@@ -0,0 +1,13 @@
+uniform sampler2D depthBuffer;
+
+void main(void)
+{
+ float depth = texelFetch(depthBuffer, ivec2(gl_FragCoord.xy), 0).r;
+
+ /* background, discard */
+ if (depth >= 1.0) {
+ discard;
+ }
+
+ gl_FragDepth = depth;
+}