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author | Clément Foucault <foucault.clem@gmail.com> | 2018-12-17 13:37:27 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-12-17 19:05:57 +0300 |
commit | 7ac49a07c60111fe75805a5eb72824ab7d0bc777 (patch) | |
tree | 719fac8f3a2453d23d198a151e99a4e105d616e1 /source/blender/draw/engines/workbench/shaders | |
parent | 9bb70e59b89423070c065f6b120b563bad47113b (diff) |
Mesh Batch Cache: Port Texture paint batches to new batch request
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders')
-rw-r--r-- | source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl b/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl index 62040da8524..7c5b528c40d 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl @@ -8,7 +8,8 @@ uniform mat3 NormalMatrix; #ifndef HAIR_SHADER in vec3 pos; in vec3 nor; -in vec2 uv; +in vec2 u; /* active texture layer */ +#define uv u #else /* HAIR_SHADER */ # ifdef V3D_SHADING_TEXTURE_COLOR uniform samplerBuffer u; /* active texture layer */ |