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authorClément Foucault <foucault.clem@gmail.com>2018-12-17 13:37:27 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-12-17 19:05:57 +0300
commit7ac49a07c60111fe75805a5eb72824ab7d0bc777 (patch)
tree719fac8f3a2453d23d198a151e99a4e105d616e1 /source/blender/draw/engines/workbench/shaders
parent9bb70e59b89423070c065f6b120b563bad47113b (diff)
Mesh Batch Cache: Port Texture paint batches to new batch request
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders')
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl b/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl
index 62040da8524..7c5b528c40d 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl
@@ -8,7 +8,8 @@ uniform mat3 NormalMatrix;
#ifndef HAIR_SHADER
in vec3 pos;
in vec3 nor;
-in vec2 uv;
+in vec2 u; /* active texture layer */
+#define uv u
#else /* HAIR_SHADER */
# ifdef V3D_SHADING_TEXTURE_COLOR
uniform samplerBuffer u; /* active texture layer */