diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-06-09 22:10:35 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-06-09 22:11:03 +0300 |
commit | dd67d703a749649fb13e4a5b5c993a1f2785d06b (patch) | |
tree | 175d8f424eedcf96bdd2941b54b53c269386ab95 /source/blender/draw/engines/workbench/shaders | |
parent | 147eef974114a032d9122f6d3ae3305868619877 (diff) |
Workbench: Fix material compilation.
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders')
-rw-r--r-- | source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl index e954aa5e9f5..295aca246e7 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl @@ -51,7 +51,7 @@ void main() #endif #ifdef V3D_SHADING_SPECULAR_HIGHLIGHT - vec3 specular_color = get_world_specular_lights(world_data, vec4(material_data.specular_color.rgb, material_data.roughness), nor, I_vs; + vec3 specular_color = get_world_specular_lights(world_data, vec4(material_data.specular_color.rgb, material_data.roughness), nor, I_vs); #else vec3 specular_color = vec3(0.0); #endif |