diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-05-01 03:35:46 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-05-01 03:51:10 +0300 |
commit | 63f0e150edaeea26fbcc48f62597f4f5c71cc64a (patch) | |
tree | 275c7ec1f9732fd992ce8351cf0da284211edb99 /source/blender/draw/engines/workbench/shaders | |
parent | 480a09a92f7f1f28aabb4ad84b86ddccd6580afc (diff) |
Cleanup: comments (long lines) in draw
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders')
-rw-r--r-- | source/blender/draw/engines/workbench/shaders/workbench_effect_dof_frag.glsl | 6 | ||||
-rw-r--r-- | source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl | 3 |
2 files changed, 5 insertions, 4 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_effect_dof_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_effect_dof_frag.glsl index 54440f7b120..0428b0d408c 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_effect_dof_frag.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_effect_dof_frag.glsl @@ -362,9 +362,9 @@ void main() for (int dX = -1; dX <= 1; ++dX) { for (int dY = -1; dY <= 1; ++dY) { vec2 offset = vec2(float(dX), float(dY)); - /* If a pixel in the window is located at (x+dX, y+dY), put it at index (dX + R)(2R + 1) + (dY + R) of the - * pixel array. This will fill the pixel array, with the top left pixel of the window at pixel[0] and the - * bottom right pixel of the window at pixel[N-1]. */ + /* If a pixel in the window is located at (x+dX, y+dY), put it at index (dX + R)(2R + 1) + + * (dY + R) of the pixel array. This will fill the pixel array, with the top left pixel of + * the window at pixel[0] and the bottom right pixel of the window at pixel[N-1]. */ v[(dX + 1) * 3 + (dY + 1)] = toVec(texture(blurTex, uv + offset * pixel_size * rad)); } } diff --git a/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl index 26ebe7a4553..a1c269d5a65 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl @@ -64,7 +64,8 @@ float max_v3(vec3 v) float line_unit_box_intersect_dist(vec3 lineorigin, vec3 linedirection) { - /* https://seblagarde.wordpress.com/2012/09/29/image-based-lighting-approaches-and-parallax-corrected-cubemap/ */ + /* https://seblagarde.wordpress.com/2012/09/29/image-based-lighting-approaches-and-parallax-corrected-cubemap/ + */ vec3 firstplane = (vec3(1.0) - lineorigin) / linedirection; vec3 secondplane = (vec3(-1.0) - lineorigin) / linedirection; vec3 furthestplane = min(firstplane, secondplane); |