diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-07-11 12:43:56 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-07-17 17:46:09 +0300 |
commit | 644fadf2f0131f8ecd73da6c994ec8a8d4b0a7d1 (patch) | |
tree | 91860a43b1d538802608a2aa7316828606e7cd99 /source/blender/draw/engines/workbench/solid_mode.c | |
parent | 7b3a18f0aa3ed9612aca602878a8ebdf2f1250f9 (diff) |
Render: add "OpenGL" render engine.
This is intended for quick renders for previsualization, animation previews
or sequencer previews. It provides the same settings as found in the 3D view
Shading popover in solid display mode, but in the scene render properties.
The "Workbench" engine was removed, and this name no longer appears in the
user interface, it's purely an internal name. We might come up with a better
name for this OpenGL engine still, but it's good to be consistent with the
OpenGL Render operator name since this has a similar purpose.
Diffstat (limited to 'source/blender/draw/engines/workbench/solid_mode.c')
-rw-r--r-- | source/blender/draw/engines/workbench/solid_mode.c | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/source/blender/draw/engines/workbench/solid_mode.c b/source/blender/draw/engines/workbench/solid_mode.c index b28263d48cf..5c64cebd981 100644 --- a/source/blender/draw/engines/workbench/solid_mode.c +++ b/source/blender/draw/engines/workbench/solid_mode.c @@ -30,6 +30,8 @@ #include "GPU_shader.h" +#include "RE_pipeline.h" + #include "workbench_private.h" /* Functions */ @@ -69,6 +71,7 @@ static void workbench_solid_draw_scene(void *vedata) { WORKBENCH_Data *data = vedata; workbench_deferred_draw_scene(data); + workbench_deferred_draw_finish(data); } static void workbench_solid_engine_free(void) @@ -82,6 +85,11 @@ static void workbench_solid_view_update(void *vedata) workbench_taa_view_updated(data); } +static void workbench_render_to_image(void *vedata, RenderEngine *engine, RenderLayer *render_layer, const rcti *rect) +{ + workbench_render(vedata, engine, render_layer, rect); +} + static const DrawEngineDataSize workbench_data_size = DRW_VIEWPORT_DATA_SIZE(WORKBENCH_Data); DrawEngineType draw_engine_workbench_solid = { @@ -97,5 +105,5 @@ DrawEngineType draw_engine_workbench_solid = { &workbench_solid_draw_scene, &workbench_solid_view_update, NULL, - NULL, + &workbench_render_to_image, }; |