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authorJeroen Bakker <j.bakker@atmind.nl>2018-05-22 15:12:47 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2018-05-22 15:55:50 +0300
commitdfe088c5d9c819e7266e8e88fb31e92ac2ee8592 (patch)
tree893d823c1957624257c3ef128422c3fa132e9049 /source/blender/draw/engines/workbench/transparent_mode.c
parentff19b527e85ec5144efbd663bf9b4c338e179358 (diff)
Workbench: SeeThrough draw option
Option to see through all meshes (transparency) Works for OB_SOLID and OB_TEXTURED. Does not work for V3D_SHADING_SHADOW. TODO: Fresnel effect
Diffstat (limited to 'source/blender/draw/engines/workbench/transparent_mode.c')
-rw-r--r--source/blender/draw/engines/workbench/transparent_mode.c96
1 files changed, 96 insertions, 0 deletions
diff --git a/source/blender/draw/engines/workbench/transparent_mode.c b/source/blender/draw/engines/workbench/transparent_mode.c
new file mode 100644
index 00000000000..c5d3db4b390
--- /dev/null
+++ b/source/blender/draw/engines/workbench/transparent_mode.c
@@ -0,0 +1,96 @@
+/*
+ * Copyright 2016, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Blender Institute
+ *
+ */
+
+/** \file transparent_mode.c
+ * \ingroup draw_engine
+ *
+ * Simple engine for drawing color and/or depth.
+ * When we only need simple studio shaders.
+ */
+
+#include "DRW_render.h"
+
+#include "GPU_shader.h"
+
+#include "workbench_private.h"
+
+/* Functions */
+
+static void workbench_transparent_engine_init(void *vedata)
+{
+ WORKBENCH_Data *data = vedata;
+ workbench_forward_engine_init(data);
+}
+
+static void workbench_transparent_cache_init(void *vedata)
+{
+
+ WORKBENCH_Data *data = vedata;
+ workbench_forward_cache_init(data);
+}
+
+static void workbench_transparent_cache_populate(void *vedata, Object *ob)
+{
+ WORKBENCH_Data *data = vedata;
+ workbench_forward_cache_populate(data, ob);
+}
+
+static void workbench_transparent_cache_finish(void *vedata)
+{
+ WORKBENCH_Data *data = vedata;
+ workbench_forward_cache_finish(data);
+}
+
+static void workbench_transparent_draw_background(void *vedata)
+{
+ WORKBENCH_Data *data = vedata;
+ workbench_forward_draw_background(data);
+}
+
+static void workbench_transparent_draw_scene(void *vedata)
+{
+ WORKBENCH_Data *data = vedata;
+ workbench_forward_draw_scene(data);
+}
+
+static void workbench_transparent_engine_free(void)
+{
+ workbench_forward_engine_free();
+}
+
+static const DrawEngineDataSize workbench_data_size = DRW_VIEWPORT_DATA_SIZE(WORKBENCH_Data);
+
+DrawEngineType draw_engine_workbench_transparent = {
+ NULL, NULL,
+ N_("Workbench"),
+ &workbench_data_size,
+ &workbench_transparent_engine_init,
+ &workbench_transparent_engine_free,
+ &workbench_transparent_cache_init,
+ &workbench_transparent_cache_populate,
+ &workbench_transparent_cache_finish,
+ &workbench_transparent_draw_background,
+ &workbench_transparent_draw_scene,
+ NULL,
+ NULL,
+ NULL,
+};
+