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authorJeroen Bakker <j.bakker@atmind.nl>2018-05-23 11:53:10 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2018-05-23 11:54:22 +0300
commit8d928732301310998a1a13a11460594af1e08a0d (patch)
tree2ee2a4ef697ece3bc92422d52cb3f8516900580c /source/blender/draw/engines/workbench/workbench_data.c
parente92baab34893f5a5b3d6f59238fdb7855b72d7fe (diff)
Workbench: See through
Unmultiplied the final color during compositing. Same as the revealage buffer would do Also use the DRW_STATE_ADDITION_FULL as it is aware of premultiplied colors
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_data.c')
-rw-r--r--source/blender/draw/engines/workbench/workbench_data.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_data.c b/source/blender/draw/engines/workbench/workbench_data.c
index c3671fa37b1..9f8023b38aa 100644
--- a/source/blender/draw/engines/workbench/workbench_data.c
+++ b/source/blender/draw/engines/workbench/workbench_data.c
@@ -20,7 +20,6 @@ void workbench_private_data_init(WORKBENCH_PrivateData *wpd)
copy_v3_fl(wpd->shading.single_color, 0.8f);
wpd->drawtype = OB_SOLID;
wpd->studio_light = BKE_studiolight_findindex(0);
- wpd->shading.see_through_transparency = 0.3f;
}
wpd->shadow_multiplier = 1.0 - wpd->shading.shadow_intensity;
@@ -35,7 +34,6 @@ void workbench_private_data_init(WORKBENCH_PrivateData *wpd)
studiolight_update_world(wpd->studio_light, wd);
- wd->see_through_transparency = wpd->shading.see_through_transparency;
copy_v3_v3(wd->object_outline_color, wpd->shading.object_outline_color);
wd->object_outline_color[3] = 1.0f;