diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-11-29 00:16:56 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2018-11-29 23:52:36 +0300 |
commit | 8f4ab480bfe81f40b59b20780cb452736fe3af1d (patch) | |
tree | c88bcf3a727c4a63abac40847d4891878102344b /source/blender/draw/engines/workbench/workbench_data.c | |
parent | 18c9101acc58428fd02d6877c8b1c1711780826e (diff) |
Workbench: Rename orientation to type and Camera studio light to Studio
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_data.c')
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_data.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_data.c b/source/blender/draw/engines/workbench/workbench_data.c index 522b7d6e8c4..fd72848da49 100644 --- a/source/blender/draw/engines/workbench/workbench_data.c +++ b/source/blender/draw/engines/workbench/workbench_data.c @@ -36,17 +36,17 @@ void workbench_private_data_init(WORKBENCH_PrivateData *wpd) if (wpd->shading.light == V3D_LIGHTING_MATCAP) { wpd->studio_light = BKE_studiolight_find( - wpd->shading.matcap, STUDIOLIGHT_ORIENTATION_VIEWNORMAL); + wpd->shading.matcap, STUDIOLIGHT_TYPE_MATCAP); } else { wpd->studio_light = BKE_studiolight_find( - wpd->shading.studio_light, STUDIOLIGHT_ORIENTATION_CAMERA | STUDIOLIGHT_ORIENTATION_WORLD); + wpd->shading.studio_light, STUDIOLIGHT_TYPE_STUDIO | STUDIOLIGHT_TYPE_WORLD); } /* If matcaps are missing, use this as fallback. */ if (UNLIKELY(wpd->studio_light == NULL)) { wpd->studio_light = BKE_studiolight_find( - wpd->shading.studio_light, STUDIOLIGHT_ORIENTATION_CAMERA | STUDIOLIGHT_ORIENTATION_WORLD); + wpd->shading.studio_light, STUDIOLIGHT_TYPE_STUDIO | STUDIOLIGHT_TYPE_WORLD); } wpd->shadow_multiplier = 1.0 - wpd->shading.shadow_intensity; @@ -168,7 +168,7 @@ void workbench_private_data_get_light_direction(WORKBENCH_PrivateData *wpd, floa mul_v3_mat3_m4v3(wd->shadow_direction_vs, view_matrix, r_light_direction); /* TODO enable when we support studiolight presets. */ - if (STUDIOLIGHT_ORIENTATION_WORLD_ENABLED(wpd) && false) { + if (STUDIOLIGHT_TYPE_WORLD_ENABLED(wpd) && false) { axis_angle_to_mat4_single(rot_matrix, 'Y', -wpd->shading.studiolight_rot_z); mul_m4_m4m4(rot_matrix, rot_matrix, view_matrix); swap_v3_v3(rot_matrix[2], rot_matrix[1]); |