diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-07-03 13:29:48 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-07-03 14:36:04 +0300 |
commit | 967b84534a746ea2f5b37ad0c80ad680362b571a (patch) | |
tree | 230a97a3c1ff5cc79455ae3b42cc697f0015000f /source/blender/draw/engines/workbench/workbench_data.c | |
parent | e30f25ba22efae0c749c3dcecf6fb4ecf60e853e (diff) |
Workbench: Fix wrong shading shadoow direction.
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_data.c')
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_data.c | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_data.c b/source/blender/draw/engines/workbench/workbench_data.c index 0f0d879aae8..4c68e41d010 100644 --- a/source/blender/draw/engines/workbench/workbench_data.c +++ b/source/blender/draw/engines/workbench/workbench_data.c @@ -121,7 +121,7 @@ void workbench_private_data_init(WORKBENCH_PrivateData *wpd) } } -void workbench_private_data_get_light_direction(WORKBENCH_PrivateData *wpd, float light_direction[3]) +void workbench_private_data_get_light_direction(WORKBENCH_PrivateData *wpd, float r_light_direction[3]) { const DRWContextState *draw_ctx = DRW_context_state_get(); Scene *scene = draw_ctx->scene; @@ -129,13 +129,16 @@ void workbench_private_data_get_light_direction(WORKBENCH_PrivateData *wpd, floa float view_matrix[4][4]; DRW_viewport_matrix_get(view_matrix, DRW_MAT_VIEW); + copy_v3_v3(r_light_direction, scene->display.light_direction); + negate_v3(r_light_direction); + { WORKBENCH_UBO_Light *light = &wd->lights[0]; - mul_v3_mat3_m4v3(light->light_direction_vs, view_matrix, light_direction); + mul_v3_mat3_m4v3(light->light_direction_vs, view_matrix, r_light_direction); light->light_direction_vs[3] = 0.0f; copy_v3_fl(light->specular_color, 1.0f); light->energy = 1.0f; - copy_v4_v4(wd->light_direction_vs, light->light_direction_vs); + copy_v4_v4(wd->shadow_direction_vs, light->light_direction_vs); wd->num_lights = 1; } @@ -154,8 +157,6 @@ void workbench_private_data_get_light_direction(WORKBENCH_PrivateData *wpd, floa wd->num_lights = light_index; } - copy_v3_v3(light_direction, scene->display.light_direction); - negate_v3(light_direction); DRW_uniformbuffer_update(wpd->world_ubo, wd); } |