diff options
author | Jeroen Bakker <j.bakker@atmind.nl> | 2018-06-15 18:40:18 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2018-06-15 18:42:11 +0300 |
commit | 9c629b06bfdf645c009d953902c936b82900053a (patch) | |
tree | a2e30c03b9d98ac0373263b6b927314a5a31ca75 /source/blender/draw/engines/workbench/workbench_data.c | |
parent | 3e4bf31327c9264c735b85e565d817016db495fc (diff) |
Workbench OpenGL render: always render alpha on 1.0
Old implementation rendered alpha to 0.0 for background, but only during
deferred rendering. We should attach this to an DNA setting and also let
the forward shading respect this. But for now this is a better default
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_data.c')
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_data.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_data.c b/source/blender/draw/engines/workbench/workbench_data.c index df0a2bf4684..72d59068e03 100644 --- a/source/blender/draw/engines/workbench/workbench_data.c +++ b/source/blender/draw/engines/workbench/workbench_data.c @@ -36,6 +36,7 @@ void workbench_private_data_init(WORKBENCH_PrivateData *wpd) WORKBENCH_UBO_World *wd = &wpd->world_data; wd->matcap_orientation = (wpd->shading.flag & V3D_SHADING_MATCAP_FLIP_X) > 0; + wd->background_alpha = 1.0f; if ((v3d->flag3 & V3D_SHOW_WORLD) && (scene->world != NULL)) |