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author | Jeroen Bakker <j.bakker@atmind.nl> | 2018-06-20 13:26:06 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2018-06-20 13:29:09 +0300 |
commit | c17ba4a9032246cc674cdc03a2f39b91b32fecd9 (patch) | |
tree | 09d81d8c0818df35a4b51b2ab603b74dfee1241a /source/blender/draw/engines/workbench/workbench_data.c | |
parent | 84c2ef0eaf9d9901f6a88c6e095490378ac5d677 (diff) |
T55550: Workbench Shadows are incorrect in first draw cycle
Shadows uses the old location for light_direction. Maybe a merge
conflict.
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_data.c')
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_data.c | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_data.c b/source/blender/draw/engines/workbench/workbench_data.c index b4a2330f173..efadf969830 100644 --- a/source/blender/draw/engines/workbench/workbench_data.c +++ b/source/blender/draw/engines/workbench/workbench_data.c @@ -155,8 +155,7 @@ void workbench_private_data_get_light_direction(WORKBENCH_PrivateData *wpd, floa copy_v3_v3(light_direction, scene->display.light_direction); negate_v3(light_direction); - - DRW_uniformbuffer_update(wpd->world_ubo, &wpd->world_data); + DRW_uniformbuffer_update(wpd->world_ubo, wd); } static void workbench_private_material_free(void *data) |