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authorJeroen Bakker <j.bakker@atmind.nl>2018-06-21 15:56:00 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2018-06-21 15:58:00 +0300
commitd5552a6d4ba5bb4ac34fe149c2ac9d7ff3f723fe (patch)
treeb1eb026add3eba7fc74fdb225e2ff25e098fb957 /source/blender/draw/engines/workbench/workbench_data.c
parent3584810fdd1e35831d5445cf9da24e58ed2fd6d7 (diff)
T55570: Moved Texture drawtype as to shading popover
the use of the texture drawtype is limited. so who should we have it this prominent on the screen. By adding it as a shading.color_type option we should save some screenspace.
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_data.c')
-rw-r--r--source/blender/draw/engines/workbench/workbench_data.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_data.c b/source/blender/draw/engines/workbench/workbench_data.c
index efadf969830..d544e7614ab 100644
--- a/source/blender/draw/engines/workbench/workbench_data.c
+++ b/source/blender/draw/engines/workbench/workbench_data.c
@@ -15,7 +15,6 @@ void workbench_private_data_init(WORKBENCH_PrivateData *wpd)
View3D *v3d = draw_ctx->v3d;
if (v3d) {
wpd->shading = v3d->shading;
- wpd->drawtype = v3d->drawtype;
if (wpd->shading.light == V3D_LIGHTING_MATCAP) {
wpd->studio_light = BKE_studiolight_find(
wpd->shading.matcap, STUDIOLIGHT_ORIENTATION_VIEWNORMAL);
@@ -30,7 +29,6 @@ void workbench_private_data_init(WORKBENCH_PrivateData *wpd)
wpd->shading.light = V3D_LIGHTING_STUDIO;
wpd->shading.shadow_intensity = 0.5;
copy_v3_fl(wpd->shading.single_color, 0.8f);
- wpd->drawtype = OB_SOLID;
wpd->studio_light = BKE_studiolight_find_first(STUDIOLIGHT_INTERNAL);
}
wpd->shadow_multiplier = 1.0 - wpd->shading.shadow_intensity;