diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-11-26 21:00:01 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-11-26 21:05:37 +0300 |
commit | d5778b5bc1663b14449c90d4bc0e84d56f64c156 (patch) | |
tree | df1d1afd90ead82fcaeb11d07d2114ead8ecb85d /source/blender/draw/engines/workbench/workbench_data.c | |
parent | d92e9a4a25bbd0b354313d1bed45b758f3517072 (diff) |
UI: rename "OpenGL" render engine to "Workbench".
Neither is very descriptive for its task, but at least workbench is more
future proof and distinguishes it from Eevee.
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_data.c')
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_data.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_data.c b/source/blender/draw/engines/workbench/workbench_data.c index 94b721dd935..e92cb704216 100644 --- a/source/blender/draw/engines/workbench/workbench_data.c +++ b/source/blender/draw/engines/workbench/workbench_data.c @@ -24,7 +24,7 @@ void workbench_private_data_init(WORKBENCH_PrivateData *wpd) wpd->use_color_view_settings = true; } else if (v3d->shading.type == OB_RENDER && - BKE_scene_uses_blender_opengl(scene)) + BKE_scene_uses_blender_workbench(scene)) { wpd->shading = scene->display.shading; wpd->use_color_view_settings = true; |