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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-11-26 21:00:01 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-11-26 21:05:37 +0300
commitd5778b5bc1663b14449c90d4bc0e84d56f64c156 (patch)
treedf1d1afd90ead82fcaeb11d07d2114ead8ecb85d /source/blender/draw/engines/workbench/workbench_data.c
parentd92e9a4a25bbd0b354313d1bed45b758f3517072 (diff)
UI: rename "OpenGL" render engine to "Workbench".
Neither is very descriptive for its task, but at least workbench is more future proof and distinguishes it from Eevee.
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_data.c')
-rw-r--r--source/blender/draw/engines/workbench/workbench_data.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_data.c b/source/blender/draw/engines/workbench/workbench_data.c
index 94b721dd935..e92cb704216 100644
--- a/source/blender/draw/engines/workbench/workbench_data.c
+++ b/source/blender/draw/engines/workbench/workbench_data.c
@@ -24,7 +24,7 @@ void workbench_private_data_init(WORKBENCH_PrivateData *wpd)
wpd->use_color_view_settings = true;
}
else if (v3d->shading.type == OB_RENDER &&
- BKE_scene_uses_blender_opengl(scene))
+ BKE_scene_uses_blender_workbench(scene))
{
wpd->shading = scene->display.shading;
wpd->use_color_view_settings = true;