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authorClément Foucault <foucault.clem@gmail.com>2019-01-29 05:06:59 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-01-29 17:07:53 +0300
commitbc99f4903c5f55d35b5fec32d6e18400f25089fb (patch)
tree2fc65d8a39a7529d0cc885b26805ebc5c6e54f1e /source/blender/draw/engines/workbench/workbench_data.c
parentd88492d4ad432a66d72269fe5fa514b18d0407ff (diff)
Workbench: Add transparency support for materials
This adds the posibility of having certain materials transparent in solid mode. The option is (for now) per material only and thus only shows in material color mode. This uses the same rendering technique as Xray mode. Note that objects are not considered transparent for selection with this.
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_data.c')
-rw-r--r--source/blender/draw/engines/workbench/workbench_data.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_data.c b/source/blender/draw/engines/workbench/workbench_data.c
index 22a8f51c23c..b009a8acb08 100644
--- a/source/blender/draw/engines/workbench/workbench_data.c
+++ b/source/blender/draw/engines/workbench/workbench_data.c
@@ -42,6 +42,7 @@ void workbench_private_data_init(WORKBENCH_PrivateData *wpd)
const DRWContextState *draw_ctx = DRW_context_state_get();
const Scene *scene = draw_ctx->scene;
wpd->material_hash = BLI_ghash_ptr_new(__func__);
+ wpd->material_transp_hash = BLI_ghash_ptr_new(__func__);
wpd->preferences = &U;
View3D *v3d = draw_ctx->v3d;
@@ -216,6 +217,7 @@ void workbench_private_data_get_light_direction(WORKBENCH_PrivateData *wpd, floa
void workbench_private_data_free(WORKBENCH_PrivateData *wpd)
{
BLI_ghash_free(wpd->material_hash, NULL, MEM_freeN);
+ BLI_ghash_free(wpd->material_transp_hash, NULL, MEM_freeN);
DRW_UBO_FREE_SAFE(wpd->world_ubo);
DRW_UBO_FREE_SAFE(wpd->dof_ubo);
GPU_BATCH_DISCARD_SAFE(wpd->world_clip_planes_batch);