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authorCampbell Barton <ideasman42@gmail.com>2018-11-27 00:00:49 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-11-27 00:01:54 +0300
commitfb262f942e44f86931f3519383da9ad350733afb (patch)
treee56902d5c8f029c1985c849c4a70c6d6ca668ca9 /source/blender/draw/engines/workbench/workbench_data.c
parent0b0322099ccb99833e52196b46c144886b94428c (diff)
Cleanup: style, includes
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_data.c')
-rw-r--r--source/blender/draw/engines/workbench/workbench_data.c11
1 files changed, 8 insertions, 3 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_data.c b/source/blender/draw/engines/workbench/workbench_data.c
index e92cb704216..18f4ced6074 100644
--- a/source/blender/draw/engines/workbench/workbench_data.c
+++ b/source/blender/draw/engines/workbench/workbench_data.c
@@ -84,8 +84,8 @@ void workbench_private_data_init(WORKBENCH_PrivateData *wpd)
copy_v3_v3(wd->object_outline_color, wpd->shading.object_outline_color);
wd->object_outline_color[3] = 1.0f;
- wd->curvature_ridge = 0.5f / max_ff(wpd->shading.curvature_ridge_factor*wpd->shading.curvature_ridge_factor, 1e-4f);
- wd->curvature_valley = 0.7f / max_ff(wpd->shading.curvature_valley_factor*wpd->shading.curvature_valley_factor, 1e-4f);
+ wd->curvature_ridge = 0.5f / max_ff(SQUARE(wpd->shading.curvature_ridge_factor), 1e-4f);
+ wd->curvature_valley = 0.7f / max_ff(SQUARE(wpd->shading.curvature_valley_factor), 1e-4f);
wpd->world_ubo = DRW_uniformbuffer_create(sizeof(WORKBENCH_UBO_World), &wpd->world_data);
@@ -111,7 +111,12 @@ void workbench_private_data_init(WORKBENCH_PrivateData *wpd)
wpd->ssao_params[3] = 0;
/* distance, factor, factor, attenuation */
- copy_v4_fl4(wpd->ssao_settings, scene->display.matcap_ssao_distance, wpd->shading.cavity_valley_factor, wpd->shading.cavity_ridge_factor, scene->display.matcap_ssao_attenuation);
+ copy_v4_fl4(
+ wpd->ssao_settings,
+ scene->display.matcap_ssao_distance,
+ wpd->shading.cavity_valley_factor,
+ wpd->shading.cavity_ridge_factor,
+ scene->display.matcap_ssao_attenuation);
/* invert the view matrix */
DRW_viewport_matrix_get(wpd->winmat, DRW_MAT_WIN);