diff options
author | Jeroen Bakker <j.bakker@atmind.nl> | 2018-05-30 23:17:50 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2018-05-30 23:19:10 +0300 |
commit | fbd614f1faf805a09e260ebcd67f76a177418cf9 (patch) | |
tree | ee05f5ce89f0b30c4ac178e51ce885aac98fc9a7 /source/blender/draw/engines/workbench/workbench_data.c | |
parent | 16d3f4db4cc663be928e9a33a6c659c6d3c95c3e (diff) |
Workbench: Highlights
Made the highlights darker (using the defaults of blender 2.7
- sharpness = 50
- spec color = 0.025 (I bumped it to 0.1)
- added a log2 to the frontal camera light to reveal more details of the
mesh
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_data.c')
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_data.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_data.c b/source/blender/draw/engines/workbench/workbench_data.c index 03155b45a34..19bec9734e5 100644 --- a/source/blender/draw/engines/workbench/workbench_data.c +++ b/source/blender/draw/engines/workbench/workbench_data.c @@ -37,7 +37,7 @@ void workbench_private_data_init(WORKBENCH_PrivateData *wpd) copy_v3_v3(wd->object_outline_color, wpd->shading.object_outline_color); wd->object_outline_color[3] = 1.0f; - wd->specular_sharpness = 100.0f - sqrtf(scene->display.roughness) * 100.0f; + wd->specular_sharpness = 100.0f - scene->display.roughness * 100.0f; wpd->world_ubo = DRW_uniformbuffer_create(sizeof(WORKBENCH_UBO_World), &wpd->world_data); } |