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author | Clément Foucault <foucault.clem@gmail.com> | 2018-12-04 22:29:30 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-12-05 04:51:48 +0300 |
commit | 53685404316e05879bc9ff46837dd224ba3cce4f (patch) | |
tree | 28dfb1b80186a35c235fa1fa73804e444cfb50a8 /source/blender/draw/engines/workbench/workbench_deferred.c | |
parent | f4261cd2ed4a1e3bfcd12a6602abdaf717c349cd (diff) |
Workbench: Fix workbench broken on some config due to usuned fb slot
This seems to be a driver bug. Only windows + Radeon HD 7500M seems
to be affected. Fix can be extended to more config if necessary.
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_deferred.c')
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_deferred.c | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_deferred.c b/source/blender/draw/engines/workbench/workbench_deferred.c index a07c9f37ac9..1e401b278be 100644 --- a/source/blender/draw/engines/workbench/workbench_deferred.c +++ b/source/blender/draw/engines/workbench/workbench_deferred.c @@ -403,6 +403,7 @@ void workbench_deferred_engine_init(WORKBENCH_Data *vedata) const int size[2] = {(int)viewport_size[0], (int)viewport_size[1]}; const GPUTextureFormat nor_tex_format = NORMAL_ENCODING_ENABLED() ? GPU_RG16 : GPU_RGBA32F; const GPUTextureFormat comp_tex_format = DRW_state_is_image_render() ? GPU_RGBA16F : GPU_R11F_G11F_B10F; + const GPUTextureFormat id_tex_format = OBJECT_ID_PASS_ENABLED(wpd) ? GPU_R32UI : GPU_R8; e_data.object_id_tx = NULL; e_data.color_buffer_tx = NULL; @@ -412,8 +413,9 @@ void workbench_deferred_engine_init(WORKBENCH_Data *vedata) e_data.color_buffer_tx = DRW_texture_pool_query_2D(size[0], size[1], GPU_RGBA8, &draw_engine_workbench_solid); e_data.composite_buffer_tx = DRW_texture_pool_query_2D(size[0], size[1], comp_tex_format, &draw_engine_workbench_solid); - if (OBJECT_ID_PASS_ENABLED(wpd)) { - e_data.object_id_tx = DRW_texture_pool_query_2D(size[0], size[1], GPU_R32UI, &draw_engine_workbench_solid); + + if (OBJECT_ID_PASS_ENABLED(wpd) || GPU_unused_fb_slot_workaround()) { + e_data.object_id_tx = DRW_texture_pool_query_2D(size[0], size[1], id_tex_format, &draw_engine_workbench_solid); } if (NORMAL_VIEWPORT_PASS_ENABLED(wpd)) { e_data.normal_buffer_tx = DRW_texture_pool_query_2D(size[0], size[1], nor_tex_format, &draw_engine_workbench_solid); |