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author | Campbell Barton <ideasman42@gmail.com> | 2019-01-23 15:59:40 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-01-23 15:59:40 +0300 |
commit | ddc278da24a784c613dc43e99da6b52f6558aab5 (patch) | |
tree | 2942317f287ab821aa2330d3bf81c7837cdd0a45 /source/blender/draw/engines/workbench/workbench_deferred.c | |
parent | 48eed058b170e3def90fbc420933638d3986ca2c (diff) |
Cleanup: comments above struct members, shader group assignments
Avoid using pointer to pointer when building shader groups.
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_deferred.c')
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_deferred.c | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_deferred.c b/source/blender/draw/engines/workbench/workbench_deferred.c index 44bc35bfc41..68f93a51425 100644 --- a/source/blender/draw/engines/workbench/workbench_deferred.c +++ b/source/blender/draw/engines/workbench/workbench_deferred.c @@ -641,10 +641,7 @@ void workbench_deferred_cache_init(WORKBENCH_Data *vedata) } DRW_shgroup_call_add(grp, DRW_cache_fullscreen_quad_get(), NULL); - if (draw_ctx->rv3d && - (draw_ctx->rv3d->rflag & RV3D_CLIPPING) && - draw_ctx->rv3d->clipbb) - { + if (draw_ctx->rv3d && (draw_ctx->rv3d->rflag & RV3D_CLIPPING) && draw_ctx->rv3d->clipbb) { GPUShader *shader = GPU_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR_BACKGROUND); grp = DRW_shgroup_create(shader, psl->background_pass); wpd->world_clip_planes_batch = DRW_draw_background_clipping_batch_from_rv3d(draw_ctx->rv3d); |