diff options
author | Jeroen Bakker <jeroen@blender.org> | 2020-03-06 14:59:09 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2020-03-06 15:00:06 +0300 |
commit | 63bb2007d88b88824094447a745fa21d5fb2f61b (patch) | |
tree | 54af8d34a0b0ab41ddcac69b3d22d00d80305b5d /source/blender/draw/engines/workbench/workbench_deferred.c | |
parent | f0808b53abf2f208da5f20ad33637dc60bcf43d1 (diff) |
CodeCleanup: Added View3DShading enums
Added the core enums that workbench draw engine uses.
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_deferred.c')
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_deferred.c | 19 |
1 files changed, 12 insertions, 7 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_deferred.c b/source/blender/draw/engines/workbench/workbench_deferred.c index 762eeced176..df9a597faf9 100644 --- a/source/blender/draw/engines/workbench/workbench_deferred.c +++ b/source/blender/draw/engines/workbench/workbench_deferred.c @@ -844,7 +844,7 @@ static WORKBENCH_MaterialData *get_or_create_material_data(WORKBENCH_Data *vedat Material *mat, Image *ima, ImageUser *iuser, - int color_type, + eV3DShadingColorType color_type, int interp) { WORKBENCH_StorageList *stl = vedata->stl; @@ -908,7 +908,8 @@ static void workbench_cache_populate_particles(WORKBENCH_Data *vedata, Object *o ImageUser *iuser; int interp; workbench_material_get_image_and_mat(ob, part->omat, &image, &iuser, &interp, &mat); - int color_type = workbench_material_determine_color_type(wpd, image, ob, false); + eV3DShadingColorType color_type = workbench_material_determine_color_type( + wpd, image, ob, false); WORKBENCH_MaterialData *material = get_or_create_material_data( vedata, ob, mat, image, iuser, color_type, interp); @@ -946,7 +947,8 @@ static void workbench_cache_populate_texture_paint_mode(WORKBENCH_Data *vedata, Image *image = imapaint->canvas; int interp = (imapaint->interp == IMAGEPAINT_INTERP_LINEAR) ? SHD_INTERP_LINEAR : SHD_INTERP_CLOSEST; - int color_type = workbench_material_determine_color_type(wpd, image, ob, use_sculpt_pbvh); + eV3DShadingColorType color_type = workbench_material_determine_color_type( + wpd, image, ob, use_sculpt_pbvh); struct GPUBatch *geom = DRW_cache_mesh_surface_texpaint_single_get(ob); material = get_or_create_material_data(vedata, ob, NULL, image, NULL, color_type, interp); @@ -963,7 +965,8 @@ static void workbench_cache_populate_texture_paint_mode(WORKBENCH_Data *vedata, ImageUser *iuser; int interp; workbench_material_get_image_and_mat(ob, i + 1, &image, &iuser, &interp, &mat); - int color_type = workbench_material_determine_color_type(wpd, image, ob, use_sculpt_pbvh); + eV3DShadingColorType color_type = workbench_material_determine_color_type( + wpd, image, ob, use_sculpt_pbvh); material = get_or_create_material_data(vedata, ob, mat, image, iuser, color_type, interp); DRW_shgroup_call(material->shgrp, geom_array[i], ob); } @@ -981,7 +984,8 @@ static void workbench_cache_populate_vertex_paint_mode(WORKBENCH_Data *vedata, O !DRW_state_is_image_render(); WORKBENCH_MaterialData *material; - int color_type = workbench_material_determine_color_type(wpd, NULL, ob, use_sculpt_pbvh); + eV3DShadingColorType color_type = workbench_material_determine_color_type( + wpd, NULL, ob, use_sculpt_pbvh); struct GPUBatch *geom = DRW_cache_mesh_surface_vertpaint_get(ob); material = get_or_create_material_data(vedata, ob, NULL, NULL, NULL, color_type, false); DRW_shgroup_call(material->shgrp, geom, ob); @@ -1055,7 +1059,7 @@ void workbench_deferred_solid_cache_populate(WORKBENCH_Data *vedata, Object *ob) ImageUser *iuser; int interp; workbench_material_get_image_and_mat(ob, i + 1, &image, &iuser, &interp, &mat); - int color_type = workbench_material_determine_color_type( + eV3DShadingColorType color_type = workbench_material_determine_color_type( wpd, image, ob, use_sculpt_pbvh); if (color_type == V3D_SHADING_MATERIAL_COLOR && mat && mat->a < 1.0) { material = workbench_forward_get_or_create_material_data( @@ -1075,7 +1079,8 @@ void workbench_deferred_solid_cache_populate(WORKBENCH_Data *vedata, Object *ob) V3D_SHADING_OBJECT_COLOR, V3D_SHADING_RANDOM_COLOR, V3D_SHADING_VERTEX_COLOR)) { - int color_type = workbench_material_determine_color_type(wpd, NULL, ob, use_sculpt_pbvh); + eV3DShadingColorType color_type = workbench_material_determine_color_type( + wpd, NULL, ob, use_sculpt_pbvh); if ((ob->color[3] < 1.0f) && (color_type == V3D_SHADING_OBJECT_COLOR)) { material = workbench_forward_get_or_create_material_data( |