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authorClément Foucault <foucault.clem@gmail.com>2018-08-20 17:21:44 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-08-20 17:21:44 +0300
commit1c7119a33616f35c2afb172765cb494e5faab689 (patch)
tree78578fab2dc34a57e1b2d5ab8bd0f16698164410 /source/blender/draw/engines/workbench/workbench_deferred.c
parent47d43c5a00aed963cc59eee35e263e4d3eb9f66d (diff)
Wrokbench: Add support for maximum drawtype OB_TEXTURE
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_deferred.c')
-rw-r--r--source/blender/draw/engines/workbench/workbench_deferred.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_deferred.c b/source/blender/draw/engines/workbench/workbench_deferred.c
index 696393a6ae1..c72e1d9fece 100644
--- a/source/blender/draw/engines/workbench/workbench_deferred.c
+++ b/source/blender/draw/engines/workbench/workbench_deferred.c
@@ -625,7 +625,7 @@ static WORKBENCH_MaterialData *get_or_create_material_data(
workbench_material_copy(material, &material_template);
DRW_shgroup_stencil_mask(material->shgrp, (ob->dtx & OB_DRAWXRAY) ? 0x00 : 0xFF);
DRW_shgroup_uniform_int(material->shgrp, "object_id", &material->object_id, 1);
- workbench_material_shgroup_uniform(wpd, material->shgrp, material);
+ workbench_material_shgroup_uniform(wpd, material->shgrp, material, ob);
BLI_ghash_insert(wpd->material_hash, SET_UINT_IN_POINTER(hash), material);
}
@@ -659,7 +659,7 @@ static void workbench_cache_populate_particles(WORKBENCH_Data *vedata, Object *o
Image *image = NULL;
Material *mat = give_current_material(ob, part->omat);
ED_object_get_active_image(ob, part->omat, &image, NULL, NULL, NULL);
- int color_type = workbench_material_determine_color_type(wpd, image);
+ int color_type = workbench_material_determine_color_type(wpd, image, ob);
WORKBENCH_MaterialData *material = get_or_create_material_data(vedata, ob, mat, image, color_type);
struct GPUShader *shader = (color_type != V3D_SHADING_TEXTURE_COLOR) ?
@@ -671,7 +671,7 @@ static void workbench_cache_populate_particles(WORKBENCH_Data *vedata, Object *o
shader);
DRW_shgroup_stencil_mask(shgrp, (ob->dtx & OB_DRAWXRAY) ? 0x00 : 0xFF);
DRW_shgroup_uniform_int(shgrp, "object_id", &material->object_id, 1);
- workbench_material_shgroup_uniform(wpd, shgrp, material);
+ workbench_material_shgroup_uniform(wpd, shgrp, material, ob);
}
}
}
@@ -725,7 +725,7 @@ void workbench_deferred_solid_cache_populate(WORKBENCH_Data *vedata, Object *ob)
Material *mat = give_current_material(ob, i + 1);
Image *image;
ED_object_get_active_image(ob, i + 1, &image, NULL, NULL, NULL);
- int color_type = workbench_material_determine_color_type(wpd, image);
+ int color_type = workbench_material_determine_color_type(wpd, image, ob);
material = get_or_create_material_data(vedata, ob, mat, image, color_type);
DRW_shgroup_call_object_add(material->shgrp, geom_array[i], ob);
}