diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-03-23 06:25:29 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2019-03-23 06:30:38 +0300 |
commit | 7454fa927b80118bb54a70d4c98100ff0187953f (patch) | |
tree | 2cb5ae3fe0d1d93dee440c5fc8904afd31f6d330 /source/blender/draw/engines/workbench/workbench_deferred.c | |
parent | 0093ad643a6d5d59e054843df9e1079206959ec4 (diff) |
Fix workbench object outline ignoring clipping
Workbench forward engine wasn't recompiling shaders when clipping
changed, use GPUShaderConfigData when creating shaders.
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_deferred.c')
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_deferred.c | 49 |
1 files changed, 32 insertions, 17 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_deferred.c b/source/blender/draw/engines/workbench/workbench_deferred.c index 9a1cd704b87..a88ab5825ea 100644 --- a/source/blender/draw/engines/workbench/workbench_deferred.c +++ b/source/blender/draw/engines/workbench/workbench_deferred.c @@ -53,8 +53,13 @@ # include "draw_debug.h" #endif -static struct { +typedef struct WORKBENCH_DEFERRED_Shaders { struct GPUShader *prepass_sh_cache[MAX_PREPASS_SHADERS]; +} WORKBENCH_DEFERRED_Shaders; + +static struct { + WORKBENCH_DEFERRED_Shaders sh_data[GPU_SHADER_CFG_LEN]; + struct GPUShader *composite_sh_cache[MAX_COMPOSITE_SHADERS]; struct GPUShader *cavity_sh[MAX_CAVITY_SHADERS]; struct GPUShader *background_sh[2]; @@ -84,7 +89,7 @@ static struct { struct GPUUniformBuffer *sampling_ubo; struct GPUTexture *jitter_tx; int cached_sample_num; -} e_data = {{NULL}}; +} e_data = {{{{NULL}}}}; /* Shaders */ extern char datatoc_common_hair_lib_glsl[]; @@ -220,21 +225,26 @@ static GPUShader *workbench_cavity_shader_get(bool cavity, bool curvature) return *sh; } -static GPUShader *ensure_deferred_prepass_shader(WORKBENCH_PrivateData *wpd, bool use_textures, bool is_hair) +static GPUShader *ensure_deferred_prepass_shader( + WORKBENCH_PrivateData *wpd, bool use_textures, bool is_hair, eGPUShaderConfig sh_cfg) { + WORKBENCH_DEFERRED_Shaders *sh_data = &e_data.sh_data[sh_cfg]; int index = workbench_material_get_prepass_shader_index(wpd, use_textures, is_hair); - if (e_data.prepass_sh_cache[index] == NULL) { + if (sh_data->prepass_sh_cache[index] == NULL) { + const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[sh_cfg]; char *defines = workbench_material_build_defines(wpd, use_textures, is_hair); char *prepass_vert = workbench_build_prepass_vert(is_hair); char *prepass_frag = workbench_build_prepass_frag(); - e_data.prepass_sh_cache[index] = DRW_shader_create( - prepass_vert, NULL, - prepass_frag, defines); + sh_data->prepass_sh_cache[index] = GPU_shader_create_from_arrays({ + .vert = (const char *[]){sh_cfg_data->lib, prepass_vert, NULL}, + .frag = (const char *[]){prepass_frag, NULL}, + .defs = (const char *[]){sh_cfg_data->def, defines, NULL}, + }); MEM_freeN(prepass_vert); MEM_freeN(prepass_frag); MEM_freeN(defines); } - return e_data.prepass_sh_cache[index]; + return sh_data->prepass_sh_cache[index]; } static GPUShader *ensure_deferred_composite_shader(WORKBENCH_PrivateData *wpd) @@ -267,12 +277,13 @@ static GPUShader *ensure_background_shader(WORKBENCH_PrivateData *wpd) return e_data.background_sh[index]; } -static void select_deferred_shaders(WORKBENCH_PrivateData *wpd) +static void select_deferred_shaders(WORKBENCH_PrivateData *wpd, eGPUShaderConfig sh_cfg) { - wpd->prepass_solid_sh = ensure_deferred_prepass_shader(wpd, false, false); - wpd->prepass_solid_hair_sh = ensure_deferred_prepass_shader(wpd, false, true); - wpd->prepass_texture_sh = ensure_deferred_prepass_shader(wpd, true, false); - wpd->prepass_texture_hair_sh = ensure_deferred_prepass_shader(wpd, true, true); + wpd->prepass_solid_sh + = ensure_deferred_prepass_shader(wpd, false, false, sh_cfg); + wpd->prepass_solid_hair_sh = ensure_deferred_prepass_shader(wpd, false, true, sh_cfg); + wpd->prepass_texture_sh = ensure_deferred_prepass_shader(wpd, true, false, sh_cfg); + wpd->prepass_texture_hair_sh = ensure_deferred_prepass_shader(wpd, true, true, sh_cfg); wpd->composite_sh = ensure_deferred_composite_shader(wpd); wpd->background_sh = ensure_background_shader(wpd); } @@ -375,7 +386,8 @@ void workbench_deferred_engine_init(WORKBENCH_Data *vedata) } if (!e_data.next_object_id) { - memset(e_data.prepass_sh_cache, 0, sizeof(e_data.prepass_sh_cache)); + WORKBENCH_DEFERRED_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; + memset(sh_data->prepass_sh_cache, 0, sizeof(sh_data->prepass_sh_cache)); memset(e_data.composite_sh_cache, 0, sizeof(e_data.composite_sh_cache)); e_data.next_object_id = 1; #ifdef DEBUG_SHADOW_VOLUME @@ -596,8 +608,11 @@ static void workbench_setup_ghost_framebuffer(WORKBENCH_FramebufferList *fbl) void workbench_deferred_engine_free(void) { - for (int index = 0; index < MAX_PREPASS_SHADERS; index++) { - DRW_SHADER_FREE_SAFE(e_data.prepass_sh_cache[index]); + for (int sh_data_index = 0; sh_data_index < ARRAY_SIZE(e_data.sh_data); sh_data_index++) { + WORKBENCH_DEFERRED_Shaders *sh_data = &e_data.sh_data[sh_data_index]; + for (int index = 0; index < MAX_PREPASS_SHADERS; index++) { + DRW_SHADER_FREE_SAFE(sh_data->prepass_sh_cache[index]); + } } for (int index = 0; index < MAX_COMPOSITE_SHADERS; index++) { DRW_SHADER_FREE_SAFE(e_data.composite_sh_cache[index]); @@ -668,7 +683,7 @@ void workbench_deferred_cache_init(WORKBENCH_Data *vedata) workbench_volume_cache_init(vedata); - select_deferred_shaders(wpd); + select_deferred_shaders(wpd, draw_ctx->sh_cfg); /* Background Pass */ { |