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author | Clément Foucault <foucault.clem@gmail.com> | 2019-12-05 19:17:55 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-12-05 19:24:57 +0300 |
commit | f7bd56bf22b05b07c66ecb9e4eede7b32639cee6 (patch) | |
tree | bfc9df63c55cbd754727dbc348c96e97cadd63fc /source/blender/draw/engines/workbench/workbench_deferred.c | |
parent | b50853611e8e4cd6904fb3ce63656a1bccf2976a (diff) |
Workbench: Fix missing Clipping state when usint Alt+B clipping
Also make the code a bit more clear.
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_deferred.c')
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_deferred.c | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_deferred.c b/source/blender/draw/engines/workbench/workbench_deferred.c index e5872dbac50..da5ab0c3122 100644 --- a/source/blender/draw/engines/workbench/workbench_deferred.c +++ b/source/blender/draw/engines/workbench/workbench_deferred.c @@ -567,16 +567,15 @@ void workbench_deferred_engine_init(WORKBENCH_Data *vedata) /* Prepass */ { DRWShadingGroup *grp; - const bool do_cull = CULL_BACKFACE_ENABLED(wpd); + DRWState clip_state = WORLD_CLIPPING_ENABLED(wpd) ? DRW_STATE_CLIP_PLANES : 0; + DRWState cull_state = CULL_BACKFACE_ENABLED(wpd) ? DRW_STATE_CULL_BACK : 0; + DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL; - int state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL; - psl->prepass_pass = DRW_pass_create("Prepass", - (do_cull) ? state | DRW_STATE_CULL_BACK : state); - psl->prepass_hair_pass = DRW_pass_create("Prepass", state); + psl->prepass_pass = DRW_pass_create("Prepass", state | cull_state | clip_state); + psl->prepass_hair_pass = DRW_pass_create("Prepass", state | clip_state); - psl->ghost_prepass_pass = DRW_pass_create("Prepass Ghost", - (do_cull) ? state | DRW_STATE_CULL_BACK : state); - psl->ghost_prepass_hair_pass = DRW_pass_create("Prepass Ghost", state); + psl->ghost_prepass_pass = DRW_pass_create("Prepass Ghost", state | cull_state | clip_state); + psl->ghost_prepass_hair_pass = DRW_pass_create("Prepass Ghost", state | clip_state); psl->ghost_resolve_pass = DRW_pass_create("Resolve Ghost Depth", DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_ALWAYS); @@ -807,18 +806,19 @@ void workbench_deferred_cache_init(WORKBENCH_Data *vedata) * this in a clean way. */ if (OIT_ENABLED(wpd)) { - const bool do_cull = CULL_BACKFACE_ENABLED(wpd); - const int cull_state = (do_cull) ? DRW_STATE_CULL_BACK : 0; + DRWState clip_state = WORLD_CLIPPING_ENABLED(wpd) ? DRW_STATE_CLIP_PLANES : 0; + DRWState cull_state = CULL_BACKFACE_ENABLED(wpd) ? DRW_STATE_CULL_BACK : 0; /* Transparency Accum */ { /* Same as forward but here we use depth test to * not bleed through other solid objects. */ - int state = DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND_OIT | DRW_STATE_DEPTH_LESS | cull_state; + int state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS | DRW_STATE_BLEND_OIT | cull_state | + clip_state; psl->transparent_accum_pass = DRW_pass_create("Transparent Accum", state); } /* Depth */ { - int state = DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | cull_state; + int state = DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | cull_state | clip_state; psl->object_outline_pass = DRW_pass_create("Transparent Depth", state); } /* OIT Composite */ |