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author | Clément Foucault <foucault.clem@gmail.com> | 2019-05-21 11:07:41 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-05-22 14:29:04 +0300 |
commit | 657165db94f14150416c2ee2221eeeafa32603f3 (patch) | |
tree | 3c58d8e6240ca7fbffbe484eaa1f9339046f4cea /source/blender/draw/engines/workbench/workbench_effect_aa.c | |
parent | 774022260a215dbd9ec3f978c1259f288fecb77c (diff) |
Workbench: Fix TAA logic
Having both TAA and FXAA enabled at the same time resulted in conflicts.
The jitter_index was incremented twice before being used instead of once.
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_effect_aa.c')
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_effect_aa.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_effect_aa.c b/source/blender/draw/engines/workbench/workbench_effect_aa.c index b4cdcfcfc99..965f5a5ca4f 100644 --- a/source/blender/draw/engines/workbench/workbench_effect_aa.c +++ b/source/blender/draw/engines/workbench/workbench_effect_aa.c @@ -49,6 +49,7 @@ void workbench_aa_create_pass(WORKBENCH_Data *vedata, GPUTexture **tx) } else { psl->effect_aa_pass = NULL; + effect_info->jitter_index = 0; } } |