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author | Clément Foucault <foucault.clem@gmail.com> | 2020-09-05 18:33:56 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-09-05 18:49:14 +0300 |
commit | ab95cdaba970a30127d804bd1e66ad25ab021ec1 (patch) | |
tree | d0da883e11f81253cb7b3e5a75288ca69598e437 /source/blender/draw/engines/workbench/workbench_effect_antialiasing.c | |
parent | bac4606937514405641659d91a30bf3e6832cdf7 (diff) |
GPUTexture: Change texture creation API
This is to modernize the API:
- Add meaningful name to all textures (except DRW textures).
- Remove unused err_out argument: only used for offscreen python.
- Add mipmap count to creation functions for future changes.
- Clarify the data usage in creation functions.
This is a cleanup commit, there is no functional change.
# Conflicts:
# source/blender/gpu/GPU_texture.h
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_effect_antialiasing.c')
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_effect_antialiasing.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_effect_antialiasing.c b/source/blender/draw/engines/workbench/workbench_effect_antialiasing.c index 9d5ff47fc82..20c30d9ce68 100644 --- a/source/blender/draw/engines/workbench/workbench_effect_antialiasing.c +++ b/source/blender/draw/engines/workbench/workbench_effect_antialiasing.c @@ -243,11 +243,11 @@ void workbench_antialiasing_engine_init(WORKBENCH_Data *vedata) /* TODO could be shared for all viewports. */ if (txl->smaa_search_tx == NULL) { txl->smaa_search_tx = GPU_texture_create_2d( - SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT, GPU_R8, NULL, NULL); + "smaa_search", SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT, 1, GPU_R8, NULL); GPU_texture_update(txl->smaa_search_tx, GPU_DATA_UNSIGNED_BYTE, searchTexBytes); txl->smaa_area_tx = GPU_texture_create_2d( - AREATEX_WIDTH, AREATEX_HEIGHT, GPU_RG8, NULL, NULL); + "smaa_area", AREATEX_WIDTH, AREATEX_HEIGHT, 1, GPU_RG8, NULL); GPU_texture_update(txl->smaa_area_tx, GPU_DATA_UNSIGNED_BYTE, areaTexBytes); GPU_texture_filter_mode(txl->smaa_search_tx, true); |