diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-05-01 03:35:46 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-05-01 03:51:10 +0300 |
commit | 63f0e150edaeea26fbcc48f62597f4f5c71cc64a (patch) | |
tree | 275c7ec1f9732fd992ce8351cf0da284211edb99 /source/blender/draw/engines/workbench/workbench_effect_dof.c | |
parent | 480a09a92f7f1f28aabb4ad84b86ddccd6580afc (diff) |
Cleanup: comments (long lines) in draw
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_effect_dof.c')
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_effect_dof.c | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_effect_dof.c b/source/blender/draw/engines/workbench/workbench_effect_dof.c index f55b744481e..3dea99a76cf 100644 --- a/source/blender/draw/engines/workbench/workbench_effect_dof.c +++ b/source/blender/draw/engines/workbench/workbench_effect_dof.c @@ -243,9 +243,10 @@ void workbench_dof_engine_init(WORKBENCH_Data *vedata, Object *camera) /* TODO(fclem) deduplicate with eevee */ /* this is factor that converts to the scene scale. focal length and sensor are expressed in mm - * unit.scale_length is how many meters per blender unit we have. We want to convert to blender units though - * because the shader reads coordinates in world space, which is in blender units. - * Note however that focus_distance is already in blender units and shall not be scaled here (see T48157). */ + * unit.scale_length is how many meters per blender unit we have. We want to convert to blender + * units though because the shader reads coordinates in world space, which is in blender units. + * Note however that focus_distance is already in blender units and shall not be scaled here + * (see T48157). */ float scale = (scene_eval->unit.system) ? scene_eval->unit.scale_length : 1.0f; float scale_camera = 0.001f / scale; /* we want radius here for the aperture number */ |