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author | Jeroen Bakker <jbakker> | 2020-05-14 15:22:52 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2020-05-14 15:30:02 +0300 |
commit | 7965c735f12b885803933363e9b1ca8e85067af6 (patch) | |
tree | 1f8cb09b138fd63511112775ce7f8b86303328a9 /source/blender/draw/engines/workbench/workbench_engine.c | |
parent | eb23b39b7f7f4e0531b9acff3769ec3fa4e236ee (diff) |
Fix T73286: Projection Painting Dense Mesh Bleed
When projection painting a dense mesh a face can be marked
PROJ_FACE_DEGENERATE when it is too small. Degenerative faces are
handled differently and as documented can create incorrect results.
Not sure what these incorrect results are and if there could be a better
solution for handling these results.
This fix would only mark a face degenerative when all the verts are the
same.
Reviewed By: Campbell Barton
Differential Revision: https://developer.blender.org/D7662
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_engine.c')
0 files changed, 0 insertions, 0 deletions