diff options
author | Jeroen Bakker <j.bakker@atmind.nl> | 2018-05-09 14:30:27 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2018-05-09 14:38:06 +0300 |
commit | c0667c2f35a1be4c56fac21d48b3a19bd460cb8d (patch) | |
tree | c5bd5dc2e9ecb5c70282a4882d7096471f480267 /source/blender/draw/engines/workbench/workbench_engine.c | |
parent | 56d65719b3d307d01007bd3c1ed490b5f3396adf (diff) |
T55008: Migrating RE-Collection data to Scene data
in Scene DNA is available in scene.display New DNA Struct DisplayData
Added RNA (scene.display).
We already have scene.display_settings which contains non viewpoert
specific color management settings. I did not merge those two.
Patch should be in line with the ideas that @brecht wrote in T55008.
As I am not in detail aware of the decisions that have been made for the override feature I want a short review if it is in line with the plans.
Reviewers: brecht, dfelinto
Reviewed By: brecht
Subscribers: brecht
Tags: #code_quest, #bf_blender_2.8
Differential Revision: https://developer.blender.org/D3290
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_engine.c')
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_engine.c | 32 |
1 files changed, 1 insertions, 31 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_engine.c b/source/blender/draw/engines/workbench/workbench_engine.c index 40d5c2b12f9..248534d7e51 100644 --- a/source/blender/draw/engines/workbench/workbench_engine.c +++ b/source/blender/draw/engines/workbench/workbench_engine.c @@ -28,47 +28,17 @@ #include "DRW_render.h" -#include "BKE_icons.h" -#include "BKE_idprop.h" -#include "BKE_main.h" - -#include "GPU_shader.h" - #include "workbench_engine.h" -#include "workbench_private.h" /* Shaders */ #define WORKBENCH_ENGINE "BLENDER_WORKBENCH" -/* Functions */ - -static void workbench_layer_collection_settings_create(RenderEngine *UNUSED(engine), IDProperty *props) -{ - BLI_assert(props && - props->type == IDP_GROUP && - props->subtype == IDP_GROUP_SUB_ENGINE_RENDER); - - BKE_collection_engine_property_add_float(props, "random_object_color_saturation", 0.5f); - BKE_collection_engine_property_add_float(props, "random_object_color_value", 0.9f); -} - -static void workbench_view_layer_settings_create(RenderEngine *UNUSED(engine), IDProperty *props) -{ - BLI_assert(props && - props->type == IDP_GROUP && - props->subtype == IDP_GROUP_SUB_ENGINE_RENDER); - - const float light_direction[3] = {-0.577350269, -0.577350269, 0.577350269}; - BKE_collection_engine_property_add_float_array(props, "light_direction", light_direction, 3); UNUSED_VARS_NDEBUG(props); -} - /* Note: currently unused, we may want to register so we can see this when debugging the view. */ - RenderEngineType DRW_engine_viewport_workbench_type = { NULL, NULL, WORKBENCH_ENGINE, N_("Workbench"), RE_INTERNAL, - NULL, NULL, NULL, NULL, NULL, NULL, NULL, &workbench_layer_collection_settings_create, &workbench_view_layer_settings_create, + NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, &draw_engine_workbench_solid, {NULL, NULL, NULL} }; |