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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-11-26 21:00:01 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-11-26 21:05:37 +0300 |
commit | d5778b5bc1663b14449c90d4bc0e84d56f64c156 (patch) | |
tree | df1d1afd90ead82fcaeb11d07d2114ead8ecb85d /source/blender/draw/engines/workbench/workbench_engine.c | |
parent | d92e9a4a25bbd0b354313d1bed45b758f3517072 (diff) |
UI: rename "OpenGL" render engine to "Workbench".
Neither is very descriptive for its task, but at least workbench is more
future proof and distinguishes it from Eevee.
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_engine.c')
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_engine.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_engine.c b/source/blender/draw/engines/workbench/workbench_engine.c index 642c5820895..180932b9b64 100644 --- a/source/blender/draw/engines/workbench/workbench_engine.c +++ b/source/blender/draw/engines/workbench/workbench_engine.c @@ -31,12 +31,12 @@ #include "workbench_engine.h" #include "workbench_private.h" -#define OPENGL_ENGINE "BLENDER_OPENGL" +#define WORKBENCH_ENGINE "BLENDER_WORKBENCH" /* Note: currently unused, we may want to register so we can see this when debugging the view. */ -RenderEngineType DRW_engine_viewport_opengl_type = { +RenderEngineType DRW_engine_viewport_workbench_type = { NULL, NULL, - OPENGL_ENGINE, N_("OpenGL"), RE_INTERNAL, + WORKBENCH_ENGINE, N_("Workbench"), RE_INTERNAL, NULL, &DRW_render_to_image, NULL, NULL, NULL, NULL, &workbench_render_update_passes, &draw_engine_workbench_solid, |