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authorJeroen Bakker <j.bakker@atmind.nl>2018-04-25 11:59:48 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2018-04-25 12:09:49 +0300
commit35220ccde0cf77ee11f01ebd2c3d7b3f60d72903 (patch)
treeaf5ace5652995b3b355286639a5b67e784859f33 /source/blender/draw/engines/workbench/workbench_engine.c
parentfc8d9030000aa77dc26b8ff4c442672894e28ffc (diff)
Silhouette Overlap Overlay
Added Object Overlap Overlay - Added R32UI support to GPU_framebuffer - Added R32U support to draw manager - The overlay mode has a object data pass that will render 'needed' data to specific buffers so we can mix them together via a deferred rendering. In future will also add UV's and other data - Overlap is implemented as an overlay so it could be used on top of the Scene lighted Solid mode (that will be rendered by Eevee. Reviewers: fclem, brecht Reviewed By: fclem Subscribers: sergey Tags: #code_quest Maniphest Tasks: T54726 Differential Revision: https://developer.blender.org/D3174
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_engine.c')
-rw-r--r--source/blender/draw/engines/workbench/workbench_engine.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_engine.c b/source/blender/draw/engines/workbench/workbench_engine.c
index c93ff5cb2e9..689bdd4111b 100644
--- a/source/blender/draw/engines/workbench/workbench_engine.c
+++ b/source/blender/draw/engines/workbench/workbench_engine.c
@@ -48,6 +48,9 @@ static void workbench_layer_collection_settings_create(RenderEngine *UNUSED(engi
BLI_assert(props &&
props->type == IDP_GROUP &&
props->subtype == IDP_GROUP_SUB_ENGINE_RENDER);
+
+ BKE_collection_engine_property_add_float(props, "random_object_color_saturation", 0.5f);
+ BKE_collection_engine_property_add_float(props, "random_object_color_value", 0.9f);
}
/* Note: currently unused, we may want to register so we can see this when debugging the view. */
@@ -56,7 +59,7 @@ RenderEngineType DRW_engine_viewport_workbench_type = {
NULL, NULL,
WORKBENCH_ENGINE, N_("Workbench"), RE_INTERNAL,
NULL, NULL, NULL, NULL, NULL, NULL, NULL, &workbench_layer_collection_settings_create, NULL,
- &draw_engine_workbench_solid_flat,
+ &draw_engine_workbench_solid,
{NULL, NULL, NULL}
};