diff options
author | Jeroen Bakker <j.bakker@atmind.nl> | 2018-04-25 11:59:48 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2018-04-25 12:09:49 +0300 |
commit | 35220ccde0cf77ee11f01ebd2c3d7b3f60d72903 (patch) | |
tree | af5ace5652995b3b355286639a5b67e784859f33 /source/blender/draw/engines/workbench/workbench_engine.c | |
parent | fc8d9030000aa77dc26b8ff4c442672894e28ffc (diff) |
Silhouette Overlap Overlay
Added Object Overlap Overlay
- Added R32UI support to GPU_framebuffer
- Added R32U support to draw manager
- The overlay mode has a object data pass that will render 'needed' data to specific buffers so we can mix them together via a deferred rendering. In future will also add UV's and other data
- Overlap is implemented as an overlay so it could be used on top of the Scene lighted Solid mode (that will be rendered by Eevee.
Reviewers: fclem, brecht
Reviewed By: fclem
Subscribers: sergey
Tags: #code_quest
Maniphest Tasks: T54726
Differential Revision: https://developer.blender.org/D3174
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_engine.c')
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_engine.c | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_engine.c b/source/blender/draw/engines/workbench/workbench_engine.c index c93ff5cb2e9..689bdd4111b 100644 --- a/source/blender/draw/engines/workbench/workbench_engine.c +++ b/source/blender/draw/engines/workbench/workbench_engine.c @@ -48,6 +48,9 @@ static void workbench_layer_collection_settings_create(RenderEngine *UNUSED(engi BLI_assert(props && props->type == IDP_GROUP && props->subtype == IDP_GROUP_SUB_ENGINE_RENDER); + + BKE_collection_engine_property_add_float(props, "random_object_color_saturation", 0.5f); + BKE_collection_engine_property_add_float(props, "random_object_color_value", 0.9f); } /* Note: currently unused, we may want to register so we can see this when debugging the view. */ @@ -56,7 +59,7 @@ RenderEngineType DRW_engine_viewport_workbench_type = { NULL, NULL, WORKBENCH_ENGINE, N_("Workbench"), RE_INTERNAL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, &workbench_layer_collection_settings_create, NULL, - &draw_engine_workbench_solid_flat, + &draw_engine_workbench_solid, {NULL, NULL, NULL} }; |