Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJeroen Bakker <j.bakker@atmind.nl>2018-04-13 16:49:50 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2018-04-13 16:49:50 +0300
commite6998b6e62517a658aac5a042beab835e259d7e6 (patch)
treed47e5c54573cb0f2406e9904c6c8f69e50139d83 /source/blender/draw/engines/workbench/workbench_engine.c
parent31067c975759255c013a2b4d872082155d41479e (diff)
Workbench: Silhouette shading
Currently it uses the `obj->col`. This needs to be made more intelligent with fe collection overrides.
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_engine.c')
-rw-r--r--source/blender/draw/engines/workbench/workbench_engine.c105
1 files changed, 105 insertions, 0 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_engine.c b/source/blender/draw/engines/workbench/workbench_engine.c
new file mode 100644
index 00000000000..bcaed908ec6
--- /dev/null
+++ b/source/blender/draw/engines/workbench/workbench_engine.c
@@ -0,0 +1,105 @@
+/*
+ * Copyright 2016, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Blender Institute
+ *
+ */
+
+/** \file workbench_engine.c
+ * \ingroup draw_engine
+ *
+ * Simple engine for drawing color and/or depth.
+ * When we only need simple flat shaders.
+ */
+
+#include "DRW_render.h"
+
+#include "BKE_icons.h"
+#include "BKE_idprop.h"
+#include "BKE_main.h"
+
+#include "GPU_shader.h"
+
+#include "workbench_engine.h"
+#include "workbench_private.h"
+/* Shaders */
+
+#define WORKBENCH_ENGINE "BLENDER_WORKBENCH"
+
+
+/* Functions */
+
+static void workbench_engine_init(void *UNUSED(vedata))
+{
+ workbench_materials_init();
+}
+
+static void workbench_cache_init(void *vedata)
+{
+ workbench_materials_cache_init((WORKBENCH_Data *)vedata);
+}
+
+static void workbench_cache_populate(void *vedata, Object *ob)
+{
+ workbench_materials_cache_populate((WORKBENCH_Data *)vedata, ob);
+}
+
+static void workbench_cache_finish(void *vedata)
+{
+ workbench_materials_cache_finish((WORKBENCH_Data *)vedata);
+}
+
+static void workbench_draw_scene(void *vedata)
+{
+ workbench_materials_draw_scene((WORKBENCH_Data *)vedata);
+}
+
+static void workbench_engine_free(void)
+{
+ workbench_materials_free();
+}
+
+static const DrawEngineDataSize workbench_data_size = DRW_VIEWPORT_DATA_SIZE(WORKBENCH_Data);
+
+DrawEngineType draw_engine_workbench_type = {
+ NULL, NULL,
+ N_("Workbench"),
+ &workbench_data_size,
+ &workbench_engine_init,
+ &workbench_engine_free,
+ &workbench_cache_init,
+ &workbench_cache_populate,
+ &workbench_cache_finish,
+ NULL,
+ &workbench_draw_scene,
+ NULL,
+ NULL,
+ NULL,
+};
+
+/* Note: currently unused, we may want to register so we can see this when debugging the view. */
+
+RenderEngineType DRW_engine_viewport_workbench_type = {
+ NULL, NULL,
+ WORKBENCH_ENGINE, N_("Workbench"), RE_INTERNAL,
+ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
+ &draw_engine_workbench_type,
+ {NULL, NULL, NULL}
+};
+
+
+#undef WORKBENCH_ENGINE