diff options
author | Jeroen Bakker <j.bakker@atmind.nl> | 2018-04-25 16:59:15 +0300 |
---|---|---|
committer | Jeroen Bakker <j.bakker@atmind.nl> | 2018-04-25 16:59:15 +0300 |
commit | 5f97331ffc2987295c09e3a54dc60095c2b21db0 (patch) | |
tree | 17a77d877de4e4cf9c6c8504401206ec91dd9a5e /source/blender/draw/engines/workbench/workbench_engine.c | |
parent | c392f2448c2ecd4a52b89fda12e0730a01c6416d (diff) |
Workbench: Added studio lighting to view layer
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_engine.c')
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_engine.c | 24 |
1 files changed, 23 insertions, 1 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_engine.c b/source/blender/draw/engines/workbench/workbench_engine.c index 689bdd4111b..4c95eaf7b3b 100644 --- a/source/blender/draw/engines/workbench/workbench_engine.c +++ b/source/blender/draw/engines/workbench/workbench_engine.c @@ -51,6 +51,28 @@ static void workbench_layer_collection_settings_create(RenderEngine *UNUSED(engi BKE_collection_engine_property_add_float(props, "random_object_color_saturation", 0.5f); BKE_collection_engine_property_add_float(props, "random_object_color_value", 0.9f); + +} + +static void workbench_view_layer_settings_create(RenderEngine *UNUSED(engine), IDProperty *props) +{ + BLI_assert(props && + props->type == IDP_GROUP && + props->subtype == IDP_GROUP_SUB_ENGINE_RENDER); + + const float diffuse_x_pos[3] = {0.8, 0.8, 1.0}; + const float diffuse_x_neg[3] = {0.8, 0.8, 1.0}; + const float diffuse_y_pos[3] = {1.0, 1.0, 1.0}; + const float diffuse_y_neg[3] = {0.8, 0.8, 1.0}; + const float diffuse_z_pos[3] = {1.0, 1.0, 1.0}; + const float diffuse_z_neg[3] = {0.5, 0.5, 0.5}; + + BKE_collection_engine_property_add_float_array(props, "diffuse_light_x_pos", diffuse_x_pos, 3); + BKE_collection_engine_property_add_float_array(props, "diffuse_light_x_neg", diffuse_x_neg, 3); + BKE_collection_engine_property_add_float_array(props, "diffuse_light_y_pos", diffuse_y_pos, 3); + BKE_collection_engine_property_add_float_array(props, "diffuse_light_y_neg", diffuse_y_neg, 3); + BKE_collection_engine_property_add_float_array(props, "diffuse_light_z_pos", diffuse_z_pos, 3); + BKE_collection_engine_property_add_float_array(props, "diffuse_light_z_neg", diffuse_z_neg, 3); } /* Note: currently unused, we may want to register so we can see this when debugging the view. */ @@ -58,7 +80,7 @@ static void workbench_layer_collection_settings_create(RenderEngine *UNUSED(engi RenderEngineType DRW_engine_viewport_workbench_type = { NULL, NULL, WORKBENCH_ENGINE, N_("Workbench"), RE_INTERNAL, - NULL, NULL, NULL, NULL, NULL, NULL, NULL, &workbench_layer_collection_settings_create, NULL, + NULL, NULL, NULL, NULL, NULL, NULL, NULL, &workbench_layer_collection_settings_create, &workbench_view_layer_settings_create, &draw_engine_workbench_solid, {NULL, NULL, NULL} }; |