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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-07-11 12:43:56 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-07-17 17:46:09 +0300 |
commit | 644fadf2f0131f8ecd73da6c994ec8a8d4b0a7d1 (patch) | |
tree | 91860a43b1d538802608a2aa7316828606e7cd99 /source/blender/draw/engines/workbench/workbench_engine.h | |
parent | 7b3a18f0aa3ed9612aca602878a8ebdf2f1250f9 (diff) |
Render: add "OpenGL" render engine.
This is intended for quick renders for previsualization, animation previews
or sequencer previews. It provides the same settings as found in the 3D view
Shading popover in solid display mode, but in the scene render properties.
The "Workbench" engine was removed, and this name no longer appears in the
user interface, it's purely an internal name. We might come up with a better
name for this OpenGL engine still, but it's good to be consistent with the
OpenGL Render operator name since this has a similar purpose.
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_engine.h')
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_engine.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_engine.h b/source/blender/draw/engines/workbench/workbench_engine.h index a7f168db093..24f68cacd21 100644 --- a/source/blender/draw/engines/workbench/workbench_engine.h +++ b/source/blender/draw/engines/workbench/workbench_engine.h @@ -28,6 +28,6 @@ extern DrawEngineType draw_engine_workbench_solid; extern DrawEngineType draw_engine_workbench_transparent; -extern RenderEngineType DRW_engine_viewport_workbench_type; +extern RenderEngineType DRW_engine_viewport_opengl_type; #endif /* __WORKBENCH_ENGINE_H__ */ |