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author | Clément Foucault <foucault.clem@gmail.com> | 2020-03-11 19:07:43 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-03-11 19:12:16 +0300 |
commit | c476c36e400883d929a7149def8dcb6ad6157a86 (patch) | |
tree | c19c43ad1ed82f333c08bee7d2096024fed812dd /source/blender/draw/engines/workbench/workbench_engine.h | |
parent | f01bc597a8e6bf5df19f1af0c422918c96b25e41 (diff) |
Workbench Simplification Refactor
This patch is (almost) a complete rewrite of workbench engine.
The features remain unchanged but the code quality is greatly improved.
Hair shading is brighter but also more correct.
This also introduce the concept of `DRWShaderLibrary` to make a simple
include system inside the GLSL files.
Differential Revision: https://developer.blender.org/D7060
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_engine.h')
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_engine.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_engine.h b/source/blender/draw/engines/workbench/workbench_engine.h index 78f70abdaab..eee53fcde07 100644 --- a/source/blender/draw/engines/workbench/workbench_engine.h +++ b/source/blender/draw/engines/workbench/workbench_engine.h @@ -23,8 +23,6 @@ #ifndef __WORKBENCH_ENGINE_H__ #define __WORKBENCH_ENGINE_H__ -extern DrawEngineType draw_engine_workbench_solid; -extern DrawEngineType draw_engine_workbench_transparent; extern RenderEngineType DRW_engine_viewport_workbench_type; #endif /* __WORKBENCH_ENGINE_H__ */ |