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author | Jeroen Bakker <j.bakker@atmind.nl> | 2018-06-29 09:25:23 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2018-06-29 09:27:14 +0300 |
commit | d34b0faa65f9585d7013a120523e9b87a22c60bd (patch) | |
tree | 7601764452e34642e43f72f50b171a6039195126 /source/blender/draw/engines/workbench/workbench_engine.h | |
parent | 9bd0c63382bf226c271c40d5a5967c22c75718ea (diff) |
Workbench: Removed MaterialData UBO
Most of the times the materials differ due to the object_id. This was an
overhead and resulted in instabilities on Intel graphical cards. This
commit will revert the Material Data UBO and replace it with normal
uniform.
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_engine.h')
0 files changed, 0 insertions, 0 deletions