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author | Jeroen Bakker <j.bakker@atmind.nl> | 2018-05-22 15:12:47 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2018-05-22 15:55:50 +0300 |
commit | dfe088c5d9c819e7266e8e88fb31e92ac2ee8592 (patch) | |
tree | 893d823c1957624257c3ef128422c3fa132e9049 /source/blender/draw/engines/workbench/workbench_engine.h | |
parent | ff19b527e85ec5144efbd663bf9b4c338e179358 (diff) |
Workbench: SeeThrough draw option
Option to see through all meshes (transparency)
Works for OB_SOLID and OB_TEXTURED. Does not work for
V3D_SHADING_SHADOW.
TODO: Fresnel effect
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_engine.h')
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_engine.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_engine.h b/source/blender/draw/engines/workbench/workbench_engine.h index 0cbbe8df4af..a7f168db093 100644 --- a/source/blender/draw/engines/workbench/workbench_engine.h +++ b/source/blender/draw/engines/workbench/workbench_engine.h @@ -27,6 +27,7 @@ #define __WORKBENCH_ENGINE_H__ extern DrawEngineType draw_engine_workbench_solid; +extern DrawEngineType draw_engine_workbench_transparent; extern RenderEngineType DRW_engine_viewport_workbench_type; #endif /* __WORKBENCH_ENGINE_H__ */ |