Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBrecht Van Lommel <brechtvanlommel@gmail.com>2019-03-14 14:37:51 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-03-14 14:37:51 +0300
commitc6ca842e234024b0276e5b294455ed2dbbe998e0 (patch)
treee1c3fb393507c0fe4092e3e133f3ddaec239463e /source/blender/draw/engines/workbench/workbench_forward.c
parentd8f1b18d9b7494070715dd7a74e0c7753a43a3aa (diff)
Fix T61937: image sequences not updating in workbench display mode.
Need to pass the image user along to get the frame number.
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_forward.c')
-rw-r--r--source/blender/draw/engines/workbench/workbench_forward.c19
1 files changed, 11 insertions, 8 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_forward.c b/source/blender/draw/engines/workbench/workbench_forward.c
index 685c37b51df..d6a11a2b1e7 100644
--- a/source/blender/draw/engines/workbench/workbench_forward.c
+++ b/source/blender/draw/engines/workbench/workbench_forward.c
@@ -138,7 +138,7 @@ static void workbench_init_object_data(DrawData *dd)
}
WORKBENCH_MaterialData *workbench_forward_get_or_create_material_data(
- WORKBENCH_Data *vedata, Object *ob, Material *mat, Image *ima, int color_type, int interp)
+ WORKBENCH_Data *vedata, Object *ob, Material *mat, Image *ima, ImageUser *iuser, int color_type, int interp)
{
WORKBENCH_StorageList *stl = vedata->stl;
WORKBENCH_PassList *psl = vedata->psl;
@@ -154,6 +154,7 @@ WORKBENCH_MaterialData *workbench_forward_get_or_create_material_data(
material_template.object_id = OBJECT_ID_PASS_ENABLED(wpd) ? engine_object_data->object_id : 1;
material_template.color_type = color_type;
material_template.ima = ima;
+ material_template.iuser = iuser;
material_template.interp = interp;
uint hash = workbench_material_get_hash(&material_template, false);
@@ -189,7 +190,7 @@ WORKBENCH_MaterialData *workbench_forward_get_or_create_material_data(
if (workbench_material_determine_color_type(wpd, material->ima, ob) == V3D_SHADING_TEXTURE_COLOR) {
material->shgrp_object_outline = DRW_shgroup_create(
e_data.object_outline_texture_sh, psl->object_outline_pass);
- GPUTexture *tex = GPU_texture_from_blender(material->ima, NULL, GL_TEXTURE_2D, false);
+ GPUTexture *tex = GPU_texture_from_blender(material->ima, material->iuser, GL_TEXTURE_2D, false);
DRW_shgroup_uniform_texture(material->shgrp_object_outline, "image", tex);
}
else {
@@ -457,10 +458,11 @@ static void workbench_forward_cache_populate_particles(WORKBENCH_Data *vedata, O
if (draw_as == PART_DRAW_PATH) {
Material *mat;
Image *image;
+ ImageUser *iuser;
int interp;
- workbench_material_get_image_and_mat(ob, part->omat, &image, &interp, &mat);
+ workbench_material_get_image_and_mat(ob, part->omat, &image, &iuser, &interp, &mat);
int color_type = workbench_material_determine_color_type(wpd, image, ob);
- WORKBENCH_MaterialData *material = workbench_forward_get_or_create_material_data(vedata, ob, mat, image, color_type, interp);
+ WORKBENCH_MaterialData *material = workbench_forward_get_or_create_material_data(vedata, ob, mat, image, iuser, color_type, interp);
struct GPUShader *shader = (color_type != V3D_SHADING_TEXTURE_COLOR)
? wpd->transparent_accum_hair_sh
@@ -538,10 +540,11 @@ void workbench_forward_cache_populate(WORKBENCH_Data *vedata, Object *ob)
for (int i = 0; i < materials_len; i++) {
Material *mat;
Image *image;
+ ImageUser *iuser;
int interp;
- workbench_material_get_image_and_mat(ob, i + 1, &image, &interp, &mat);
+ workbench_material_get_image_and_mat(ob, i + 1, &image, &iuser, &interp, &mat);
int color_type = workbench_material_determine_color_type(wpd, image, ob);
- material = workbench_forward_get_or_create_material_data(vedata, ob, mat, image, color_type, interp);
+ material = workbench_forward_get_or_create_material_data(vedata, ob, mat, image, iuser, color_type, interp);
DRW_shgroup_call_object_add(material->shgrp_object_outline, geom_array[i], ob);
DRW_shgroup_call_object_add(material->shgrp, geom_array[i], ob);
}
@@ -557,7 +560,7 @@ void workbench_forward_cache_populate(WORKBENCH_Data *vedata, Object *ob)
/* No material split needed */
struct GPUBatch *geom = DRW_cache_object_surface_get(ob);
if (geom) {
- material = workbench_forward_get_or_create_material_data(vedata, ob, NULL, NULL, wpd->shading.color_type, 0);
+ material = workbench_forward_get_or_create_material_data(vedata, ob, NULL, NULL, NULL, wpd->shading.color_type, 0);
if (is_sculpt_mode) {
DRW_shgroup_call_sculpt_add(material->shgrp_object_outline, ob, ob->obmat);
if (!is_wire) {
@@ -588,7 +591,7 @@ void workbench_forward_cache_populate(WORKBENCH_Data *vedata, Object *ob)
}
Material *mat = give_current_material(ob, i + 1);
- material = workbench_forward_get_or_create_material_data(vedata, ob, mat, NULL, V3D_SHADING_MATERIAL_COLOR, 0);
+ material = workbench_forward_get_or_create_material_data(vedata, ob, mat, NULL, NULL, V3D_SHADING_MATERIAL_COLOR, 0);
if (is_sculpt_mode) {
DRW_shgroup_call_sculpt_add(material->shgrp_object_outline, ob, ob->obmat);
if (!is_wire) {