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authorCampbell Barton <ideasman42@gmail.com>2018-06-25 13:02:57 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-06-25 13:06:51 +0300
commit29c106924408a508b2f37af9e09d9eb46adc6fad (patch)
tree1858cfeb59d259a434da39848ee130ae8aa63627 /source/blender/draw/engines/workbench/workbench_forward.c
parent7a4d5b78ea061196f7bf1550928680e9f094e38b (diff)
Cleanup: code style
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_forward.c')
-rw-r--r--source/blender/draw/engines/workbench/workbench_forward.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_forward.c b/source/blender/draw/engines/workbench/workbench_forward.c
index 47fcaa0ca66..9f23cd5b43b 100644
--- a/source/blender/draw/engines/workbench/workbench_forward.c
+++ b/source/blender/draw/engines/workbench/workbench_forward.c
@@ -179,8 +179,7 @@ static WORKBENCH_MaterialData *get_or_create_material_data(
copy_v4_v4(material->material_data.specular_color, material_template.material_data.specular_color);
material->material_data.roughness = material_template.material_data.roughness;
- if (color_type == V3D_SHADING_TEXTURE_COLOR)
- {
+ if (color_type == V3D_SHADING_TEXTURE_COLOR) {
GPUTexture *tex = GPU_texture_from_blender(ima, NULL, GL_TEXTURE_2D, false, 0.0f);
DRW_shgroup_uniform_texture(grp, "image", tex);
}