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authorJeroen Bakker <j.bakker@atmind.nl>2018-05-24 10:06:29 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2018-05-24 10:28:29 +0300
commit7762522ecda77790f0bfa80a11655af578c66d47 (patch)
treed6cd260f22f2ac7bbd3484a0e75a7b3783a10167 /source/blender/draw/engines/workbench/workbench_forward.c
parente561eef3ff0b40c0abeb785d779f0c6ef73d5aa8 (diff)
Workbench: define to enable/disable revealage buffer.
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_forward.c')
-rw-r--r--source/blender/draw/engines/workbench/workbench_forward.c48
1 files changed, 43 insertions, 5 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_forward.c b/source/blender/draw/engines/workbench/workbench_forward.c
index f2c8f3f0aef..d73a37bb341 100644
--- a/source/blender/draw/engines/workbench/workbench_forward.c
+++ b/source/blender/draw/engines/workbench/workbench_forward.c
@@ -57,7 +57,9 @@ static struct {
struct GPUTexture *object_id_tx; /* ref only, not alloced */
struct GPUTexture *transparent_accum_tx; /* ref only, not alloced */
+#ifdef WORKBENCH_REVEALAGE_ENABLED
struct GPUTexture *transparent_revealage_tx; /* ref only, not alloced */
+#endif
struct GPUTexture *composite_buffer_tx; /* ref only, not alloced */
int next_object_id;
float normal_world_matrix[3][3];
@@ -67,7 +69,9 @@ static struct {
extern char datatoc_workbench_forward_composite_frag_glsl[];
extern char datatoc_workbench_forward_depth_frag_glsl[];
extern char datatoc_workbench_forward_transparent_accum_frag_glsl[];
+#ifdef WORKBENCH_REVEALAGE_ENABLED
extern char datatoc_workbench_forward_transparent_revealage_frag_glsl[];
+#endif
extern char datatoc_workbench_data_lib_glsl[];
extern char datatoc_workbench_background_lib_glsl[];
extern char datatoc_workbench_checkerboard_depth_frag_glsl[];
@@ -107,6 +111,7 @@ static char *workbench_build_forward_transparent_accum_frag(void)
return str;
}
+#ifdef WORKBENCH_REVEALAGE_ENABLED
static char *workbench_build_forward_transparent_revealage_frag(void)
{
char *str = NULL;
@@ -120,6 +125,7 @@ static char *workbench_build_forward_transparent_revealage_frag(void)
BLI_dynstr_free(ds);
return str;
}
+#endif
static char *workbench_build_forward_composite_frag(void)
{
@@ -248,15 +254,18 @@ void workbench_forward_engine_init(WORKBENCH_Data *vedata)
memset(e_data.composite_sh_cache, 0x00, sizeof(struct GPUShader *) * MAX_SHADERS);
memset(e_data.transparent_accum_sh_cache, 0x00, sizeof(struct GPUShader *) * MAX_SHADERS);
- /* XXX: forward depth does not use any defines ATM. */
char *defines = workbench_material_build_defines(wpd, OB_SOLID);
char *forward_depth_frag = workbench_build_forward_depth_frag();
- char *forward_transparent_revealage_frag = workbench_build_forward_transparent_revealage_frag();
e_data.object_outline_sh = DRW_shader_create(datatoc_workbench_prepass_vert_glsl, NULL, forward_depth_frag, defines);
+
+#ifdef WORKBENCH_REVEALAGE_ENABLED
+ char *forward_transparent_revealage_frag = workbench_build_forward_transparent_revealage_frag();
e_data.transparent_revealage_sh = DRW_shader_create(datatoc_workbench_prepass_vert_glsl, NULL, forward_transparent_revealage_frag, defines);
+ MEM_freeN(forward_transparent_revealage_frag);
+#endif
+
e_data.depth_sh = DRW_shader_create_3D_depth_only();
e_data.checker_depth_sh = DRW_shader_create_fullscreen(datatoc_workbench_checkerboard_depth_frag_glsl, NULL);
- MEM_freeN(forward_transparent_revealage_frag);
MEM_freeN(forward_depth_frag);
MEM_freeN(defines);
}
@@ -267,7 +276,9 @@ void workbench_forward_engine_init(WORKBENCH_Data *vedata)
e_data.object_id_tx = DRW_texture_pool_query_2D(size[0], size[1], GPU_R32UI, &draw_engine_workbench_transparent);
e_data.transparent_accum_tx = DRW_texture_pool_query_2D(size[0], size[1], GPU_RGBA16F, &draw_engine_workbench_transparent);
+#ifdef WORKBENCH_REVEALAGE_ENABLED
e_data.transparent_revealage_tx = DRW_texture_pool_query_2D(size[0], size[1], GPU_R16F, &draw_engine_workbench_transparent);
+#endif
e_data.composite_buffer_tx = DRW_texture_pool_query_2D(size[0], size[1], GPU_RGBA16F, &draw_engine_workbench_transparent);
GPU_framebuffer_ensure_config(&fbl->object_outline_fb, {
GPU_ATTACHMENT_TEXTURE(dtxl->depth),
@@ -277,10 +288,14 @@ void workbench_forward_engine_init(WORKBENCH_Data *vedata)
GPU_ATTACHMENT_NONE,
GPU_ATTACHMENT_TEXTURE(e_data.transparent_accum_tx),
});
+
+#ifdef WORKBENCH_REVEALAGE_ENABLED
GPU_framebuffer_ensure_config(&fbl->transparent_revealage_fb, {
GPU_ATTACHMENT_NONE,
GPU_ATTACHMENT_TEXTURE(e_data.transparent_revealage_tx),
});
+#endif
+
GPU_framebuffer_ensure_config(&fbl->composite_fb, {
GPU_ATTACHMENT_NONE,
GPU_ATTACHMENT_TEXTURE(e_data.composite_buffer_tx),
@@ -289,9 +304,12 @@ void workbench_forward_engine_init(WORKBENCH_Data *vedata)
DRW_stats_group_start("Clear Buffers");
GPU_framebuffer_bind(fbl->transparent_accum_fb);
GPU_framebuffer_clear_color(fbl->transparent_accum_fb, clear_color);
+
+#ifdef WORKBENCH_REVEALAGE_ENABLED
const float clear_color1[4] = {1.0f, 1.0f, 1.0f, 1.0f};
GPU_framebuffer_bind(fbl->transparent_revealage_fb);
GPU_framebuffer_clear_color(fbl->transparent_revealage_fb, clear_color1);
+#endif
GPU_framebuffer_bind(fbl->object_outline_fb);
GPU_framebuffer_clear_color_depth(fbl->object_outline_fb, clear_color, 1.0f);
DRW_stats_group_end();
@@ -301,14 +319,17 @@ void workbench_forward_engine_init(WORKBENCH_Data *vedata)
int state = DRW_STATE_WRITE_COLOR | DRW_STATE_ADDITIVE_FULL;
psl->transparent_accum_pass = DRW_pass_create("Transparent Accum", state);
}
+
+#ifdef WORKBENCH_REVEALAGE_ENABLED
/* Treansparecy Revealage */
{
int state = DRW_STATE_WRITE_COLOR | DRW_STATE_TRANSPARENT_REVEALAGE;
psl->transparent_revealage_pass = DRW_pass_create("Transparent Revealage", state);
grp = DRW_shgroup_create(e_data.transparent_revealage_sh, psl->transparent_revealage_pass);
wpd->transparent_revealage_shgrp = grp;
-
}
+#endif
+
/* Depth */
{
int state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS;
@@ -322,7 +343,9 @@ void workbench_forward_engine_init(WORKBENCH_Data *vedata)
grp = DRW_shgroup_create(wpd->composite_sh, psl->composite_pass);
DRW_shgroup_uniform_texture_ref(grp, "objectId", &e_data.object_id_tx);
DRW_shgroup_uniform_texture_ref(grp, "transparentAccum", &e_data.transparent_accum_tx);
+#ifdef WORKBENCH_REVEALAGE_ENABLED
DRW_shgroup_uniform_texture_ref(grp, "transparentRevealage", &e_data.transparent_revealage_tx);
+#endif
DRW_shgroup_uniform_block(grp, "world_block", wpd->world_ubo);
DRW_shgroup_uniform_vec2(grp, "invertedViewportSize", DRW_viewport_invert_size_get(), 1);
DRW_shgroup_call_add(grp, DRW_cache_fullscreen_quad_get(), NULL);
@@ -342,7 +365,9 @@ void workbench_forward_engine_free()
DRW_SHADER_FREE_SAFE(e_data.composite_sh_cache[index]);
DRW_SHADER_FREE_SAFE(e_data.transparent_accum_sh_cache[index]);
}
+#ifdef WORKBENCH_REVEALAGE_ENABLED
DRW_SHADER_FREE_SAFE(e_data.transparent_revealage_sh);
+#endif
DRW_SHADER_FREE_SAFE(e_data.object_outline_sh);
DRW_SHADER_FREE_SAFE(e_data.checker_depth_sh);
}
@@ -353,8 +378,10 @@ void workbench_forward_cache_init(WORKBENCH_Data *UNUSED(vedata))
static void workbench_forward_cache_populate_particles(WORKBENCH_Data *vedata, Object *ob)
{
+ #ifdef WORKBENCH_REVEALAGE_ENABLED
WORKBENCH_StorageList *stl = vedata->stl;
WORKBENCH_PrivateData *wpd = stl->g_data;
+#endif
const DRWContextState *draw_ctx = DRW_context_state_get();
if (ob == draw_ctx->object_edit) {
return;
@@ -375,7 +402,9 @@ static void workbench_forward_cache_populate_particles(WORKBENCH_Data *vedata, O
if (draw_as == PART_DRAW_PATH) {
struct Gwn_Batch *geom = DRW_cache_particles_get_hair(ob, psys, NULL);
WORKBENCH_MaterialData *material = get_or_create_material_data(vedata, ob, NULL, NULL, OB_SOLID);
+#ifdef WORKBENCH_REVEALAGE_ENABLED
DRW_shgroup_call_add(wpd->transparent_revealage_shgrp, geom, mat);
+#endif
DRW_shgroup_call_add(material->shgrp_object_outline, geom, mat);
DRW_shgroup_call_add(material->shgrp, geom, mat);
}
@@ -417,7 +446,9 @@ void workbench_forward_cache_populate(WORKBENCH_Data *vedata, Object *ob)
mat_drawtype = OB_TEXTURE;
}
material = get_or_create_material_data(vedata, ob, mat, image, mat_drawtype);
+#ifdef WORKBENCH_REVEALAGE_ENABLED
DRW_shgroup_call_object_add(wpd->transparent_revealage_shgrp, geom_array[i], ob);
+#endif
DRW_shgroup_call_object_add(material->shgrp_object_outline, geom_array[i], ob);
DRW_shgroup_call_object_add(material->shgrp, geom_array[i], ob);
}
@@ -433,12 +464,16 @@ void workbench_forward_cache_populate(WORKBENCH_Data *vedata, Object *ob)
struct Gwn_Batch *geom = DRW_cache_object_surface_get(ob);
if (geom) {
if (is_sculpt_mode) {
+#ifdef WORKBENCH_REVEALAGE_ENABLED
DRW_shgroup_call_sculpt_add(wpd->transparent_revealage_shgrp, ob, ob->obmat);
+#endif
DRW_shgroup_call_sculpt_add(material->shgrp_object_outline, ob, ob->obmat);
DRW_shgroup_call_sculpt_add(material->shgrp, ob, ob->obmat);
}
else {
+#ifdef WORKBENCH_REVEALAGE_ENABLED
DRW_shgroup_call_object_add(wpd->transparent_revealage_shgrp, geom, ob);
+#endif
DRW_shgroup_call_object_add(material->shgrp_object_outline, geom, ob);
DRW_shgroup_call_object_add(material->shgrp, geom, ob);
}
@@ -456,7 +491,9 @@ void workbench_forward_cache_populate(WORKBENCH_Data *vedata, Object *ob)
for (int i = 0; i < materials_len; ++i) {
Material *mat = give_current_material(ob, i + 1);
material = get_or_create_material_data(vedata, ob, mat, NULL, OB_SOLID);
+#ifdef WORKBENCH_REVEALAGE_ENABLED
DRW_shgroup_call_object_add(wpd->transparent_revealage_shgrp, mat_geom[i], ob);
+#endif
DRW_shgroup_call_object_add(material->shgrp_object_outline, mat_geom[i], ob);
DRW_shgroup_call_object_add(material->shgrp, mat_geom[i], ob);
}
@@ -495,9 +532,10 @@ void workbench_forward_draw_scene(WORKBENCH_Data *vedata)
/* Shade */
GPU_framebuffer_bind(fbl->transparent_accum_fb);
DRW_draw_pass(psl->transparent_accum_pass);
+#ifdef WORKBENCH_REVEALAGE_ENABLED
GPU_framebuffer_bind(fbl->transparent_revealage_fb);
DRW_draw_pass(psl->transparent_revealage_pass);
-
+#endif
/* Composite */
GPU_framebuffer_bind(fbl->composite_fb);
DRW_draw_pass(psl->composite_pass);