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author | Clément Foucault <foucault.clem@gmail.com> | 2018-06-03 16:13:33 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-06-03 16:26:37 +0300 |
commit | d0f7ab27a898757fe444ac778bf072c268042feb (patch) | |
tree | 14cb3b26759d65052e50b9bed3bd4e6ee281722f /source/blender/draw/engines/workbench/workbench_forward.c | |
parent | 778a19a13a1cd9a84563ca66653861b79651d2a5 (diff) |
Wireframe: Optimization for intel GPUs.
Intel GPU take more advantage of the geometry shader than other vendors.
Using a simple geom shader approach in this case is more performant.
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_forward.c')
0 files changed, 0 insertions, 0 deletions