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author | Clément Foucault <foucault.clem@gmail.com> | 2018-10-31 02:45:57 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-10-31 02:46:08 +0300 |
commit | 4e23c69bfa6d835e270cb1098c03b3adfb4c9d9c (patch) | |
tree | ee74c3bdf6b5de5a257cbc8b85d265aaeef43227 /source/blender/draw/engines/workbench/workbench_forward.c | |
parent | d86e77ac16203e68d834d02c05221fc83674a1fa (diff) |
Workbench: Attenuate dithering effect when using viewport render
Quick hack to get rid of most of the noise when doing a viewport render in
xray or wireframe mode.
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_forward.c')
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_forward.c | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_forward.c b/source/blender/draw/engines/workbench/workbench_forward.c index bd9dbd5ae17..d8de253c8eb 100644 --- a/source/blender/draw/engines/workbench/workbench_forward.c +++ b/source/blender/draw/engines/workbench/workbench_forward.c @@ -363,8 +363,14 @@ void workbench_forward_engine_init(WORKBENCH_Data *vedata) /* Checker Depth */ { + static float noise_offset = 0.0f; float blend_threshold = 0.0f; + if (DRW_state_is_image_render()) { + /* TODO: Should be based on the number of samples used for render. */ + noise_offset = fmodf(noise_offset + 1.0f/8.0f, 1.0f); + } + if (wpd->shading.flag & XRAY_FLAG(wpd)) { blend_threshold = 0.75f - XRAY_ALPHA(wpd) * 0.5f; } @@ -379,6 +385,7 @@ void workbench_forward_engine_init(WORKBENCH_Data *vedata) grp = DRW_shgroup_create(e_data.checker_depth_sh, psl->checker_depth_pass); DRW_shgroup_call_add(grp, DRW_cache_fullscreen_quad_get(), NULL); DRW_shgroup_uniform_float_copy(grp, "threshold", blend_threshold); + DRW_shgroup_uniform_float_copy(grp, "offset", noise_offset); } } |