diff options
author | Jeroen Bakker <j.bakker@atmind.nl> | 2018-05-17 16:23:21 +0300 |
---|---|---|
committer | Jeroen Bakker <j.bakker@atmind.nl> | 2018-05-22 15:55:50 +0300 |
commit | ff19b527e85ec5144efbd663bf9b4c338e179358 (patch) | |
tree | 397303e299a17352e48cad3fcc7757b2d68c4538 /source/blender/draw/engines/workbench/workbench_materials.c | |
parent | c7df6182631ffe22aea1357c2f356c30c0d40dc5 (diff) |
Workbench: Calculate irradiance using radiance buffers
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_materials.c')
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_materials.c | 28 |
1 files changed, 13 insertions, 15 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_materials.c b/source/blender/draw/engines/workbench/workbench_materials.c index 16d982ad42f..116bf809f1f 100644 --- a/source/blender/draw/engines/workbench/workbench_materials.c +++ b/source/blender/draw/engines/workbench/workbench_materials.c @@ -88,8 +88,8 @@ extern char datatoc_workbench_world_light_lib_glsl[]; extern DrawEngineType draw_engine_workbench_solid; #define OBJECT_ID_PASS_ENABLED(wpd) (wpd->shading.flag & V3D_SHADING_OBJECT_OUTLINE) -#define NORMAL_VIEWPORT_PASS_ENABLED(wpd) (wpd->shading.light & V3D_LIGHTING_STUDIO || wpd->shading.flag & V3D_SHADING_SHADOW) #define SHADOW_ENABLED(wpd) (wpd->shading.flag & V3D_SHADING_SHADOW) +#define NORMAL_VIEWPORT_PASS_ENABLED(wpd) (wpd->shading.light & V3D_LIGHTING_STUDIO || SHADOW_ENABLED(wpd)) #define NORMAL_ENCODING_ENABLED() (true) #define STUDIOLIGHT_ORIENTATION_WORLD_ENABLED(wpd) (wpd->studio_light->flag & STUDIOLIGHT_ORIENTATION_WORLD) @@ -104,9 +104,7 @@ static char *workbench_build_defines(WORKBENCH_PrivateData *wpd, int drawtype) BLI_dynstr_appendf(ds, "#define V3D_SHADING_OBJECT_OUTLINE\n"); } if (wpd->shading.flag & V3D_SHADING_SHADOW) { - if (!STUDIOLIGHT_ORIENTATION_WORLD_ENABLED(wpd)) { - BLI_dynstr_appendf(ds, "#define V3D_SHADING_SHADOW\n"); - } + BLI_dynstr_appendf(ds, "#define V3D_SHADING_SHADOW\n"); } if (wpd->shading.light & V3D_LIGHTING_STUDIO) { BLI_dynstr_appendf(ds, "#define V3D_LIGHTING_STUDIO\n"); @@ -438,17 +436,17 @@ void workbench_materials_cache_init(WORKBENCH_Data *vedata) wpd->world_ubo = DRW_uniformbuffer_create(sizeof(WORKBENCH_UBO_World), NULL); DRW_uniformbuffer_update(wpd->world_ubo, &wpd->world_data); - if (STUDIOLIGHT_ORIENTATION_WORLD_ENABLED(wpd)) { - BKE_studiolight_ensure_flag(wpd->studio_light, STUDIOLIGHT_LIGHT_DIRECTION_CALCULATED); - float rot_matrix[3][3]; - // float dir[3] = {0.57, 0.57, -0.57}; - axis_angle_to_mat3_single(rot_matrix, 'Z', wpd->shading.studiolight_rot_z); - mul_v3_m3v3(e_data.display.light_direction, rot_matrix, wpd->studio_light->light_direction); - } - else { - copy_v3_v3(e_data.display.light_direction, scene->display.light_direction); - negate_v3(e_data.display.light_direction); - } + copy_v3_v3(e_data.display.light_direction, scene->display.light_direction); + negate_v3(e_data.display.light_direction); +#if 0 + if (STUDIOLIGHT_ORIENTATION_WORLD_ENABLED(wpd)) { + BKE_studiolight_ensure_flag(wpd->studio_light, STUDIOLIGHT_LIGHT_DIRECTION_CALCULATED); + float rot_matrix[3][3]; + // float dir[3] = {0.57, 0.57, -0.57}; + axis_angle_to_mat3_single(rot_matrix, 'Z', wpd->shading.studiolight_rot_z); + mul_v3_m3v3(e_data.display.light_direction, rot_matrix, wpd->studio_light->light_direction); + } +#endif float view_matrix[4][4]; DRW_viewport_matrix_get(view_matrix, DRW_MAT_VIEW); mul_v3_mat3_m4v3(e_data.light_direction_vs, view_matrix, e_data.display.light_direction); |